FDF Hilight Reel #2

Discussion pertaining to the PR Finnish Defense Forces faction.
kurbutti
Posts: 9
Joined: 2008-04-01 14:08

Re: FDF Hilight Reel #2

Post by kurbutti »

Hulabi wrote: And about the fragvests neck protection, it's a playermodel issue, we would have to edit the playermodel itself and that's a no-no i believe. (All factions should have similar playermodels so the kit geometries fit)
I kind of anticipated that it's a modelling restriction. It's just that I had so much fun biting that collar during my time that it's absence kind of stood out. :P On that note, I suppose it's not possible even if the thing was an actual part of the kit geometry itself? I also see you've removed those shoulder guards for the same reasons I assume.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: FDF Hilight Reel #2

Post by rampo »

Why doesnt fdf have a subforum yet? A R-Bossman answer would be great.
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: FDF Hilight Reel #2

Post by BroCop »

rampo wrote:Why doesnt fdf have a subforum yet? A R-Bossman answer would be great.
https://www.realitymod.com/forum/f66-pr-bf2-community-factions/69392-subforums-community-factions.html#post1171162

That being said...give em the bloody sub forum
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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: Finnish Defence Forces Highlight Reel #2

Post by Leopardi »

temexter wrote:[center]



CV9030 FIN [WIP]

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This baby is going for Norwegian Faction too... more to come soon in a WIP thread :p


here's the finnish CV9030 HUD... LiveLeak.com - CV9030 FIN engaging targets
And I hope there's some focus on the artillery since we have the largest in western europe and no JDAMs :-P maybe a 122mm rocket strike as area attack? LiveLeak.com - Light 122mm rocket barrage falling down on target
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: FDF Hilight Reel #2

Post by Smiddey723 »

i do not usually comment in this section but your soldier models and textures look so awesome. Your leo 2 a4 is also looking very sexy

keep up the good work :)
.:2p:.Smiddey
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: FDF Hilight Reel #2

Post by Wakain »

splatters wrote:Wakain, I take pride over the userbar, both the photo and the little bit of self irony at the end ;-) Try urban dictionary

Maarit, both... ? Really? :lol:
perhaps I chose the wrong smiley in the end but I meant to joke, at first I though it was a simple finnish-originated typ-o, but then I saw you were joking

anyway, finfor looks really promising, hope you'll get your subforum sooner rather than later as appreciation for your dedication and quality work.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: FDF Hilight Reel #2

Post by splatters »

Smiddey723 wrote:i do not usually comment in this section but your soldier models and textures look so awesome. Your leo 2 a4 is also looking very sexy

keep up the good work :)
Thanks love :33_love:
Leopardi wrote:here's the finnish CV9030 HUD... LiveLeak.com - CV9030 FIN engaging targets
And I hope there's some focus on the artillery since we have the largest in western europe and no JDAMs :-P maybe a 122mm rocket strike as area attack? LiveLeak.com - Light 122mm rocket barrage falling down on target
There has been some talk about how we're going to emphasize the artillery, having the time between artillery strikes reduced would seem like the moste doable option.
Then there is the balance issue since artillery is quite a powerfull asset in PR, having the FDF as the underdog with weaker&/less assets would probably justify having more artillery.

This all pretty much in the hands of the mapper though.
Wakain wrote:perhaps I chose the wrong smiley in the end but I meant to joke, at first I though it was a simple finnish-originated typ-o, but then I saw you were joking

anyway, finfor looks really promising, hope you'll get your subforum sooner rather than later as appreciation for your dedication and quality work.
Aight :) I'm hoping that too, it would help us organize a lot better and also boost the motivation and pace quite drastically, maybe help us get a few more members in the team!

'Tis not an absolute necessity though, we've been doing fine without it and the official response regarding it from ^up there has been rather clammy to be honest..
Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: FDF Hilight Reel #2

Post by Leopardi »

splatters wrote:

There has been some talk about how we're going to emphasize the artillery, having the time between artillery strikes reduced would seem like the moste doable option.
Then there is the balance issue since artillery is quite a powerfull asset in PR, having the FDF as the underdog with weaker&/less assets would probably justify having more artillery.

This all pretty much in the hands of the mapper though.
Or just adjust the strike itself for finnish tactics. Like this, instant destruction: JAEGER ARTILLERY REGIMENT. FINNISH ARMY - YouTube
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: FDF Hilight Reel #2

Post by splatters »

Leopardi wrote:Or just adjust the strike itself for finnish tactics. Like this, instant destruction: JAEGER ARTILLERY REGIMENT. FINNISH ARMY - YouTube
I like that idea, very much! Short deadly bursts but fewer projectiles and a shorter rearm time. 8)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Finnish Defence Forces Highlight Reel #2

Post by Rhino »

Leopardi wrote:And I hope there's some focus on the artillery since we have the largest in western europe and no JDAMs :-P maybe a 122mm rocket strike as area attack? LiveLeak.com - Light 122mm rocket barrage falling down on target
You don't exactly need a JDAM exactly, many of PR's factions don't have a JDAM, the name JDAM is really just stuck since its what the West mainly use (although they have plenty of other bombs that can do the same job), but it merely is just to represent a large, accurate guided bomb. I'm sure Finland has something along thous lines?
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Finnish Defence Forces Highlight Reel #2

Post by splatters »

[R-DEV]Rhino wrote:You don't exactly need a JDAM exactly, many of PR's factions don't have a JDAM, the name JDAM is really just stuck since its what the West mainly use (although they have plenty of other bombs that can do the same job), but it merely is just to represent a large, accurate guided bomb. I'm sure Finland has something along thous lines?
Finnish Defence Forces have little to none air-to-ground capability (mainly because the peace treaty with Soviet Russia didn't allow for us to have such offensive weapons) and is known for having the largest artillery in Europe.

Air Force is investing into updating hornets which includes air-to-ground though that wont ne happening any time soon.
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: FDF Hilight Reel #2

Post by Hulabi »

I really like the idea of short, accurate firemissions that take less time to recharge. That would actually give the commander something to do and at the same time it would simulate the proper and realistic use of Finnish artillery.

What comes to air-to-ground capability, Finnish air force has purchased JDAM's and long range air-to-ground missiles for it's F18 hornets a couple years back, should be operational by 2015.

But the thing is, that with only 63 hornets, they'd be rather busy trying to maintain even some form of air superiority in case of a full all out war with Russia. So i wouldn't count on them being able to provide CAS.
Rhino
Retired PR Developer
Posts: 47909
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Re: FDF Hilight Reel #2

Post by Rhino »

Hulabi wrote:What comes to air-to-ground capability, Finnish air force has purchased JDAM's and long range air-to-ground missiles for it's F18 hornets a couple years back, should be operational by 2015.

But the thing is, that with only 63 hornets, they'd be rather busy trying to maintain even some form of air superiority in case of a full all out war with Russia. So i wouldn't count on them being able to provide CAS.
That's really enough to allow for JDAM use in maps tbh, although ye I agree in most maps you will probably want to go with arty, but I don't see any need for it to be any better than any other factions arty tbh.
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Hulabi
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Joined: 2009-08-08 22:15

Re: FDF Hilight Reel #2

Post by Hulabi »

[R-DEV]Rhino wrote:That's really enough to allow for JDAM use in maps tbh, although ye I agree in most maps you will probably want to go with arty, but I don't see any need for it to be any better than any other factions arty tbh.
Yeah, but the thing is that what we have in mind is that the Russians have more heavy assets than the Finns, and we need to compensate that somehow, be it with more AT or then more, but smaller artillery(or mortar) strikes. No?
Rhino
Retired PR Developer
Posts: 47909
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Re: FDF Hilight Reel #2

Post by Rhino »

Hulabi wrote:Yeah, but the thing is that what we have in mind is that the Russians have more heavy assets than the Finns, and we need to compensate that somehow, be it with more AT or then more, but smaller artillery(or mortar) strikes. No?
Yes if you want to go down the asymmetrical balance route but I wouldn't count on arty being the best way to do that since it relies on a commander being active for a start and you should balance out your assets as equally as possible, just leaving asymmetrical balance down to the maps.
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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: FDF Hilight Reel #2

Post by Leopardi »

[R-DEV]Rhino wrote:Yes if you want to go down the asymmetrical balance route but I wouldn't count on arty being the best way to do that since it relies on a commander being active for a start and you should balance out your assets as equally as possible, just leaving asymmetrical balance down to the maps.
How about basing the asymmetrical maps on heavy recoilless rifle teams which consists of a 95 S 58-61 Musti + 2x NLAW/APILAS & 2x LAW. Well hidden musti emplacements around the forests, plus you allow for 2x amount of handheld AT for the Finns.

It would be nice to see accurate finnish arty tactics too, balance it out with a slower reload then or something if you have to. But it would give finnish maps something unique.
Last edited by Leopardi on 2011-12-22 16:29, edited 1 time in total.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: FDF Hilight Reel #2

Post by splatters »

Musti has been planned to be the deployable AT, which roughly means punch similar to TOW but agility and accuracy (or rather the lack of those) of the SPG-9. The artillery would be one amongst the many aspects of the asymmetrical balancing of maps, and the specs (accuracy, power, reload time etc) are still unknown, most of the balancing would still come from asset distribution:

One thing is for certain though, and it's that the Russia will have superiority in hardware - CAS and heavy armor for example - which will require defensive tactics to overcome.
Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: FDF Hilight Reel #2

Post by Leopardi »

splatters wrote:Musti has been planned to be the deployable AT, which roughly means punch similar to TOW but agility and accuracy (or rather the lack of those) of the SPG-9. The artillery would be one amongst the many aspects of the asymmetrical balancing of maps, and the specs (accuracy, power, reload time etc) are still unknown, most of the balancing would still come from asset distribution:

One thing is for certain though, and it's that the Russia will have superiority in hardware - CAS and heavy armor for example - which will require defensive tactics to overcome.
What about eurospike? I think musti would suit better as a dug in fortified emplacements like the AT guns in some maps. Also in this year's independence day parade I saw NLAW dudes sticking out from the XA-360's, that'd give them some value against superior heavy armor on the maps :)
kurbutti
Posts: 9
Joined: 2008-04-01 14:08

Re: FDF Hilight Reel #2

Post by kurbutti »

Yes, arty would be realistic. But don't miss the most important point Rhino brought up: It requires an active commander. Currently there aren't enough "full-time" comms out there who can utilize that kind of support. Balance can't be established upon unpredictable factors.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: FDF Hilight Reel #2

Post by arjan »

How about an deployable artillery cannon which can be deployed close to the commander building? just an long range mortar with more of a punch.
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