PR:BF2 - Falklands Design Plan (outdated)
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PR:BF2 - Falklands Design Plan (outdated)
Please note this design plan is very WIP and anything in it is subject to change at any point. Please also note that there are different tabs containing different assets.
If anyone wants to take on one of the tasks above please let me know by either PM or posting in this topic to first confirm that the task is open and needs to be done, + for me to provide you with more refs and info on what needs to be done. Also if anyone wants to help out but is unsure on what area, please let me know so I can help you finding the right task for you
Also if any of you have any suggestions about an asset please post in the PRF suggestion forums: https://www.realitymod.com/forum/f563-pr-f-suggestions
If you think something is incorrect in the design plan please post below.
I'm really hoping that you, the community are going to help chip in to making this a reality and even eventually fully taking this project over so I feel its best to be open with what we are planning from the start.
Cheers!
If anyone wants to take on one of the tasks above please let me know by either PM or posting in this topic to first confirm that the task is open and needs to be done, + for me to provide you with more refs and info on what needs to be done. Also if anyone wants to help out but is unsure on what area, please let me know so I can help you finding the right task for you
Also if any of you have any suggestions about an asset please post in the PRF suggestion forums: https://www.realitymod.com/forum/f563-pr-f-suggestions
If you think something is incorrect in the design plan please post below.
I'm really hoping that you, the community are going to help chip in to making this a reality and even eventually fully taking this project over so I feel its best to be open with what we are planning from the start.
Cheers!
Last edited by Rhino on 2012-04-10 06:14, edited 1 time in total.
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Re: PR:BF2 - Falklands Design Plan
I went through those design plans, this is what PR:F needs and Aregntinian mod seems to have:
Mirage III (version not specified)
A4Skyhawk (skin needed)
Huey - they have reskined it
LPVT7 - qiute confused here, as it reads M113 .50cal/ (VAO) LPTV7, which are two different vehicles, and it has one progress status (it says model and skin is done).
Of course who knows what quality those models are, but it might help alot.
Mirage III (version not specified)
A4Skyhawk (skin needed)
Huey - they have reskined it
LPVT7 - qiute confused here, as it reads M113 .50cal/ (VAO) LPTV7, which are two different vehicles, and it has one progress status (it says model and skin is done).
Of course who knows what quality those models are, but it might help alot.
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Re: PR:BF2 - Falklands Design Plan
You might want to check the %ages, source boxes and notes on thous items in my design plan, as for most of that, I already have them, and basically the same modelslucky.BOY wrote:I went through those design plans, this is what PR:F needs and Aregntinian mod seems to have:
Mirage III (version not specified)
A4Skyhawk (skin needed)
Huey - they have reskined it
LPVT7 - qiute confused here, as it reads M113 .50cal/ (VAO) LPTV7, which are two different vehicles, and it has one progress status (it says model and skin is done).
Of course who knows what quality those models are, but it might help alot.
As for the Huey, think they reskinned the uh1n, where I'm planning on using one a bit closer to the uh-1h.
Mirage III skin if there might be useful if good enough quality thou.
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Re: PR:BF2 - Falklands Design Plan
As far as I remember the blowpipe was mclos guided, so the stinger/sa7 isn't really apropriate unless you make them manually guided.
Also I pretty sure nobody used the M79 in that conflict, but if anything riflegrenades. I've seen them listed on Wikipedia as British kit during the conflict, but it seems a bit strange.
Think about giving the Medics an ALT with a proper rifle please. In such open terrain I find it weird to restrict the Medic to that choice of weapon.
WP Grenades: At least the British used them, don't know wether they had other Smoke grenades as well, but I would guess they did. That could be an option for many of the ALT kits as well, to have some offensive WP smoke.
Be aware that the Argentinian LVTP-7 did not have a Mk19!
Also I think the Argentinian Marines were actually gone by the time the british Task Force arrived, so there wouldn't have been any LVTP-7 on the islands anyway.
Just a few remarks from a genuinly unlikeable human beeing
Also I pretty sure nobody used the M79 in that conflict, but if anything riflegrenades. I've seen them listed on Wikipedia as British kit during the conflict, but it seems a bit strange.
Think about giving the Medics an ALT with a proper rifle please. In such open terrain I find it weird to restrict the Medic to that choice of weapon.
WP Grenades: At least the British used them, don't know wether they had other Smoke grenades as well, but I would guess they did. That could be an option for many of the ALT kits as well, to have some offensive WP smoke.
Be aware that the Argentinian LVTP-7 did not have a Mk19!
Also I think the Argentinian Marines were actually gone by the time the british Task Force arrived, so there wouldn't have been any LVTP-7 on the islands anyway.
Just a few remarks from a genuinly unlikeable human beeing
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Re: PR:BF2 - Falklands Design Plan
Cheers for the feedback!
Wasn't able to confirm that but it did look from the pics it didn't have one hehe
Ye, something we could look at into the future once a blowpipe model gets made but got sources that suggest both stinger and sa7 where both used, although both in low numbers and stinger only by SAS, but mainly just a place holder until blowpipe is modelled.Robert-The-Bruce wrote:As far as I remember the blowpipe was mclos guided, so the stinger/sa7 isn't really apropriate unless you make them manually guided.
Ye, what our MAs said too they couldn't confirm it was used, but was in the arsenal and best thing we've got for that use at the moment.Robert-The-Bruce wrote:Also I pretty sure nobody used the M79 in that conflict, but if anything riflegrenades. I've seen them listed on Wikipedia as British kit during the conflict, but it seems a bit strange.
Ye, got sources that suggest medics back then mainly had SMGs and to keep them out of the combat abit in the same way medics in PR only get irons but might do an alt kit with normal rifle, see how it goes.Robert-The-Bruce wrote:Think about giving the Medics an ALT with a proper rifle please. In such open terrain I find it weird to restrict the Medic to that choice of weapon.
Incendiaries which I take it your on about are mainly for gameplay reasons more than anything else, as without them, taking our deployable is next to impossible right now for an infantry squad.Robert-The-Bruce wrote:WP Grenades: At least the British used them, don't know wether they had other Smoke grenades as well, but I would guess they did. That could be an option for many of the ALT kits as well, to have some offensive WP smoke.
CheersRobert-The-Bruce wrote:Be aware that the Argentinian LVTP-7 did not have a Mk19!
Wasn't able to confirm that but it did look from the pics it didn't have one hehe
Ye, all the LVTP-7s left before the fighting started all my sources suggest, other than possibly one but I still have an idea for its useRobert-The-Bruce wrote:Also I think the Argentinian Marines were actually gone by the time the british Task Force arrived, so there wouldn't have been any LVTP-7 on the islands anyway.
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Re: PR:BF2 - Falklands Design Plan
What I meant by the WP Grenades comment: Think about adding White Phosphorous smoke grenades. WP Grenades build up smoke almost instantly and set fire to combustible things(people amongst others), the smoke doesnt hang around as long as with the other smoke grenades though.
So you could then give many of the alternate versions of kits WP Smoke and keep the normal smoke as the default option, because as of now there are very few kits in which the alternate kits have a different loadout to the default ones.
Cheers I very much appreciate the effort you are putting in. I find this a very intersting war and am very happy that somebody is finaly tackling it in a game environment.
edit: actually I think I should've posted this in suggestions, sorry for cluttering things up.
So you could then give many of the alternate versions of kits WP Smoke and keep the normal smoke as the default option, because as of now there are very few kits in which the alternate kits have a different loadout to the default ones.
Cheers I very much appreciate the effort you are putting in. I find this a very intersting war and am very happy that somebody is finaly tackling it in a game environment.
edit: actually I think I should've posted this in suggestions, sorry for cluttering things up.
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Re: PR:BF2 - Falklands Design Plan
Hello there mate.
From what I've researched just now, the Argentines don't have a documented LAT/HAT kit, only says 90mm Recoilless Rifle, which as far as I could guess, means it's rifled.
As an idea, I'll try and search a mass produced generic recoiless rifle of the time, and you could do what the insurgents have (IE, same weapon, but a normal (LAT) or a Tandem (HAT) warhead) but with 90mm shells.
From what I've researched just now, the Argentines don't have a documented LAT/HAT kit, only says 90mm Recoilless Rifle, which as far as I could guess, means it's rifled.
As an idea, I'll try and search a mass produced generic recoiless rifle of the time, and you could do what the insurgents have (IE, same weapon, but a normal (LAT) or a Tandem (HAT) warhead) but with 90mm shells.
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Re: PR:BF2 - Falklands Design Plan
According to my quick googling, apparently rifle grenades were used, kinda like the M1 Garands with F1's on the end.
Can anyone back this up?
Can anyone back this up?
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Re: PR:BF2 - Falklands Design Plan
I don't have sources to verify this but it seems that the Argentine army utilized the M18 Recoiless Rifle, they might have aquired it from Brazil who was producing it back then.
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Re: PR:BF2 - Falklands Design Plan
Is that mod released?
And i'll keep asking this
Bot Support?
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Re: PR:BF2 - Falklands Design Plan
Hi! You have marked the Chinook for the Argies like Very Low Priority... and in fact, the argentinians use more chinook than the Brits
Where deployed:
7 Pumas SA330L (6 Army 1 PNA)
4 Chinook
11 UH-1H
10 A?rospatiale Alouette AI03
Sea Lynx 2
SH-3 Sea King 5
So I think that there should be more than one chopper for the argentinian side or at least make the Chinook a higher priority
Where deployed:
7 Pumas SA330L (6 Army 1 PNA)
4 Chinook
11 UH-1H
10 A?rospatiale Alouette AI03
Sea Lynx 2
SH-3 Sea King 5
So I think that there should be more than one chopper for the argentinian side or at least make the Chinook a higher priority
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Re: PR:BF2 - Falklands Design Plan
I'm aware of this but technically, your wrong about the British having fewer Chinooks in the War.
In fact Four (4) RAF Chinook CH1s where deployed to the Falklands by the British. The problem was that three (3) of 4 them where lost when the Atlantic Conveyor was sunk before they where unloaded, along with also six (6) Wessex Helicopters, with one of the Chinooks surviving which was luckily airborne at the time the AC was hit.
Ingame I am simulating excatly the same thing, with the Atlantic Conveyor being destroyable, and when its destroyed, the Chinooks on its deck stop spawning. The Chinook spawn on the deck of the AC has a 10min, delayed spawn, with only a max of 3 that actually spawn, which is 1 less than the number it deployed in r/l. This means if you manage to keep the AC up for a minimum of 40mins, but more like 45 to 50mins after all the bits in between of getting players to take off the Chinooks etc so the next one can start to spawn, you can then get all the Chinooks off the deck and any that are lost will then start to be replaced, but as soon as the AC is destroyed, no more Chinooks. It is very possible to easily destroy the AC before even the first Chinook has spawned, its just up to the Argies to put there energy into sinking it while trying to avoid the Sea Harriers defending it, which is its only true defence and TBH, not a very good one as its very easy to slip past the sea harriers, drop your bombs and then run. So far every time I've done it in testing I haven't been shot down after dropping my bombs, even thou I've told the Brits I'm going to bomb it
As for the Argentinian Chinooks, 1 of the Army's Chinooks was destroyed on the ground by a harrier, which I'm guessing was in the initial bombing of Stanley Airport, before the Brits had landed at San Carlos, the other Army Chinook was captured at the end of the war and the two Air Force Chinooks escaped back to Argentina before the war ended and its not clear how much the Air Force Chinooks where really used.
But the main reason why its low priority, and probably should be removed from the list is because gameplay wise, I can't see how it can be used without unbalancing the map. I really don't want to give the Argies too much air transport, as they have a good foot hold on the map to start off with, and loads of ground transport, unlike the Brits who have pretty much none, not to mention gameplay wise, Ground Transport is better as Choppers seem to die very quickly on this map if they are spotted by any enemy jet/turboprop, normally the Chinooks coming off the AC get destroyed before they can drop there second set of crates and mainly from that damn A-1H hehe.
So yes, I'm aware of all of this and its all under control
In fact Four (4) RAF Chinook CH1s where deployed to the Falklands by the British. The problem was that three (3) of 4 them where lost when the Atlantic Conveyor was sunk before they where unloaded, along with also six (6) Wessex Helicopters, with one of the Chinooks surviving which was luckily airborne at the time the AC was hit.
Ingame I am simulating excatly the same thing, with the Atlantic Conveyor being destroyable, and when its destroyed, the Chinooks on its deck stop spawning. The Chinook spawn on the deck of the AC has a 10min, delayed spawn, with only a max of 3 that actually spawn, which is 1 less than the number it deployed in r/l. This means if you manage to keep the AC up for a minimum of 40mins, but more like 45 to 50mins after all the bits in between of getting players to take off the Chinooks etc so the next one can start to spawn, you can then get all the Chinooks off the deck and any that are lost will then start to be replaced, but as soon as the AC is destroyed, no more Chinooks. It is very possible to easily destroy the AC before even the first Chinook has spawned, its just up to the Argies to put there energy into sinking it while trying to avoid the Sea Harriers defending it, which is its only true defence and TBH, not a very good one as its very easy to slip past the sea harriers, drop your bombs and then run. So far every time I've done it in testing I haven't been shot down after dropping my bombs, even thou I've told the Brits I'm going to bomb it
As for the Argentinian Chinooks, 1 of the Army's Chinooks was destroyed on the ground by a harrier, which I'm guessing was in the initial bombing of Stanley Airport, before the Brits had landed at San Carlos, the other Army Chinook was captured at the end of the war and the two Air Force Chinooks escaped back to Argentina before the war ended and its not clear how much the Air Force Chinooks where really used.
But the main reason why its low priority, and probably should be removed from the list is because gameplay wise, I can't see how it can be used without unbalancing the map. I really don't want to give the Argies too much air transport, as they have a good foot hold on the map to start off with, and loads of ground transport, unlike the Brits who have pretty much none, not to mention gameplay wise, Ground Transport is better as Choppers seem to die very quickly on this map if they are spotted by any enemy jet/turboprop, normally the Chinooks coming off the AC get destroyed before they can drop there second set of crates and mainly from that damn A-1H hehe.
So yes, I'm aware of all of this and its all under control
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Re: PR:BF2 - Falklands Design Plan
2 Chinook from the army, and 2 from FAA.
So, I don't really know how it is the balance of the map... but, it should be Heli Transport instead of ground, in the war, none vehicle really enter in combat, trucks and light tanks (Panhard, Scimitar, Scorpion) wasn't used in combat or troop transport. So the troops, moved most of then on foot (Brits only have light helicopters... and 1 chinook) and the argentinians were all deployed on helicopter all over the island before the the brits landing, once the invasion began, the argentian troops doesn't move.
Maybe in little numbers through helicopters with the danger of the Harriers having the air supremacy...
So, in my opinion should be more Helicopter transport, and less ground vehicles transport...
Maybe 1 more Huey to argies, if you don't want a chinook.
So, I don't really know how it is the balance of the map... but, it should be Heli Transport instead of ground, in the war, none vehicle really enter in combat, trucks and light tanks (Panhard, Scimitar, Scorpion) wasn't used in combat or troop transport. So the troops, moved most of then on foot (Brits only have light helicopters... and 1 chinook) and the argentinians were all deployed on helicopter all over the island before the the brits landing, once the invasion began, the argentian troops doesn't move.
Maybe in little numbers through helicopters with the danger of the Harriers having the air supremacy...
So, in my opinion should be more Helicopter transport, and less ground vehicles transport...
Maybe 1 more Huey to argies, if you don't want a chinook.
Last edited by Igwaith on 2012-07-03 20:47, edited 1 time in total.
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Re: PR:BF2 - Falklands Design Plan
As per what I said above, although I personally wouldn't ever refer to the Argentinian airforce as the FAA when dealing with the Falklands war as FAA also stands for Fleet Air Arm, which is the Royal Navy's air force which the Sea Harriers and many of the helicopters where part of.Igwaith wrote:2 Chinook from the army, and 2 from FAA.
Well, a transport truck shouldn't be entering into a combat situation in r/l, its meant to behind the lines logistics, as per how the Argentinians used them during the war, mainly around Stanley but they where used to resupply other areas too.Igwaith wrote:none vehicle really enter in combat, trucks and light tanks (Panhard, Scimitar, Scorpion) wasn't used in combat or troop transport.
As for the Scimitar and Scorpions, they did enter combat quite a bit tbh, mainly near the end of the campaign with the battle for Stanley, support troops moving up the mountains using there NV sights, and also there was one occasion where a Scimitars and Scorpions did engage a Panhard outside of Stanley which was the only Armour vs Armour engagement of the war: Panhard AML - Wikipedia, the free encyclopedia
During the Battle of Wireless Ridge the only armour versus armour engagement of the war was fought when these units encountered FV101 Scorpions and FV107 Scimitars of the Blues and Royals. The AML-90s were abandoned in Stanley after the conflict ended.
The only reason why the Brits where forced to move all there troops on foot was due to the loss of the Atlantic Conveyor (AC), which resulted in the loss of most of the Chinook and Wessex Helicopters. The orignal plan was to fly the troops with these helis to Stanley but because of the loss of the AC, they where forced to walk. As I said above, I'm simulating this exact same situation, only with the loss of the AC and as a result, the Chinook spawn being a variable which is up for the Argeis to destroy. If the Argies do destroy the AC, then the Brits are forced to walk, how ever if they don't, they then slowly get Chinook support to help them move about.Igwaith wrote:So the troops, moved most of then on foot (Brits only have light helicopters... and 1 chinook) and the argentinians were all deployed on helicopter all over the island before the the brits landing, once the invasion began, the argentian troops doesn't move.
Maybe in little numbers through helicopters with the danger of the Harriers having the air supremacy...
If the Argie jets get there act together they can easily take out the AC before any of the Chinooks spawn, they just need to commit all of there bombers to bombing it at the start of the round and then 10mins into the game, they get there Anti-Ship jet which can almost take it out on its own, very easily although by the time that spawns is the same time the first Chinook spawns, providing the AC hasn't already been destroyed.
Also just to note, the British had all Light, Medium and Heavy Lift Helicopters during the war, although the Chinook is the only heavy chopper they had, the Lynx, Scout and Gazelle are all Light/Scout choppers, the Wessex and Sea King are both Medium Lift Choppers and the Chinook is classed as a Heavy Lift Chopper.
The Argies already have two Bell UH-1H Iroquois (note, not a Huey) on the map, but in one spawn with a max of 2 with a 10min spawn time (not delayed) so if the Argentinians can keep there first Huey alive, they can get a Max of two up in the air 10mins after the first one takes off.Igwaith wrote:So, in my opinion should be more Helicopter transport, and less ground vehicles transport...
Maybe 1 more Huey to argies, if you don't want a chinook.
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Re: PR:BF2 - Falklands Design Plan
So, arround 10 mins Brits can have the Wessex and the Chinook, and the Argies 2 Bell? (note, Bell UH-1H Iroquois also know as "Huey", the original designation HU-1 led to this nickname"). If this is that way, isn't that bad, 2 helicopter on each side at 10 min?. I didn't know that, sorry.
Gettin in a discution about of transport helicopter is pointless. I will keep saying that Brits had to walk all over the island and the Argies troops were deployed by Helicopters,.
But is true that the Brits haven't any deploy spot on the island so it maybe not too realistic, but balance the gameplay
I know that trucks shouldn't enter in combat, I was trying to say that the trucks didn't were used for transport arround the island, neither resupply. (But again if it is for game porpuse is ok).
Remember my english is not so good, so please try to get an idea of what I mean
I don't agree with Armour vs Armour battle. That didn't happend, the Panhard crew had a 33% of casualtys during the war fighting like infantry on Puerto Argentino "Stanley". But they never attack or get attacked by any brit light tank . Most of the Unit get destroyed by RN artillery, the other were abandoned because the inviability of terrain. (Really none veteran of the "Escuadron de Exploracion Caballeria Blindada 10" never spoke in any way of a encounter of that type.)
But if the Argies get the LVTP-7 could be interesting in game parametres.
So I may to seem criticism, but I really love the work you are doing. It's always with the best intention, sometimes I can get misunderstood but again, is my difficulty to express me in english.
Gettin in a discution about of transport helicopter is pointless. I will keep saying that Brits had to walk all over the island and the Argies troops were deployed by Helicopters,.
But is true that the Brits haven't any deploy spot on the island so it maybe not too realistic, but balance the gameplay
I know that trucks shouldn't enter in combat, I was trying to say that the trucks didn't were used for transport arround the island, neither resupply. (But again if it is for game porpuse is ok).
Remember my english is not so good, so please try to get an idea of what I mean
I don't agree with Armour vs Armour battle. That didn't happend, the Panhard crew had a 33% of casualtys during the war fighting like infantry on Puerto Argentino "Stanley". But they never attack or get attacked by any brit light tank . Most of the Unit get destroyed by RN artillery, the other were abandoned because the inviability of terrain. (Really none veteran of the "Escuadron de Exploracion Caballeria Blindada 10" never spoke in any way of a encounter of that type.)
But if the Argies get the LVTP-7 could be interesting in game parametres.
So I may to seem criticism, but I really love the work you are doing. It's always with the best intention, sometimes I can get misunderstood but again, is my difficulty to express me in english.
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Re: PR:BF2 - Falklands Design Plan
Well technically the Brits would have 2 Wessex and 1 Chinook (providing AC hasn't been destroyed) 10mins into the game, providing the first Wessex heli had taken off, but on top of that the Brit choppers has a long way to fly to and from the carrier/AC (to resupply its crates) which really undermines their resupply ability (might give them a chopper supply only, no repair, point at San Carlos but need to do some testing on that as just getting from the carrier too the shore is a very long time and risky over the open water.Igwaith wrote:So, arround 10 mins Brits can have the Wessex and the Chinook, and the Argies 2 Bell? (note, Bell UH-1H Iroquois also know as "Huey", the original designation HU-1 led to this nickname"). If this is that way, isn't that bad, 2 helicopter on each side at 10 min?. I didn't know that, sorry.
Just quoting what it says on the Wiki which its source is from this book: Argentine Forces in the Falklands - Nicholas Van Der Bijl - Google BooksIgwaith wrote:I don't agree with Armour vs Armour battle. That didn't happend, the Panhard crew had a 33% of casualtys during the war fighting like infantry on Puerto Argentino "Stanley". But they never attack or get attacked by any brit light tank . Most of the Unit get destroyed by RN artillery, the other were abandoned because the inviability of terrain. (Really none veteran of the "Escuadron de Exploracion Caballeria Blindada 10" never spoke in any way of a encounter of that type.)
If you have any references which state otherwise it would be good to see them.
The LVTP-7 was only used in the initial invasion of the Falklands and went home right after it: Assault Amphibious Vehicle - Wikipedia, the free encyclopediaIgwaith wrote:But if the Argies get the LVTP-7 could be interesting in game parametres.
Twenty U.S.-built LVTP-7s were used by Argentina during the 1982 invasion of the Falkland Islands with all of them returning to the Argentine mainland before the war ended.
Cheers and no worries, I am looking into detail on all the historical data I have to hand and using as much of it as possible while trying to keep the map/mini-mod balanced and funIgwaith wrote:So I may to seem criticism, but I really love the work you are doing. It's always with the best intention, sometimes I can get misunderstood but again, is my difficulty to express me in english.
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Re: PR:BF2 - Falklands Design Plan
I see you put M20 to Argentinian AT kit. But they use Instalaza M65 (there is a lot of pictures with that weapon)
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Re: PR:BF2 - Falklands Design Plan
It looks like you might be right there and from what we can tell, the M65 is a Spanish modernised version of the M20 Super Bazooka: Weaponpedrooo14 wrote:I see you put M20 to Argentinian AT kit. But they use Instalaza M65 (there is a lot of pictures with that weapon)
For now we will be using the M20 since we have one from PR:V but will put it in the long term plans to convert it into an M65, but this will be very low priority task since there isn't much difference between them.The M65 is a Spanish development of the M20 Super Bazooka. The launcher is modernized and slightly longer. An optical sight is fitted which is also illuminated for night use. A range of more capable ammunition is used in this weapon. These rounds have a longer range and more effective warheads. The M65 can be identified by the bar below the launch tube.
Although tbh, the M20/M65 isn't really a very good "Light Anti-Tank" weapon for the Argentinians as we have got it down for, got the M67 set for the Argentines long term Heavy Anti-Tank weapon. Really we are looking for a one shot, disposable weapon for that role but it doesn't look like the Argentinians had anything like that during the Falklands war.
Cheers
EDIT: actually looking at this again, from what we can tell the Argentinians seem to have used both the M20 and M65 during this war, and seeing as we already have an M20 model, and its a better candidate as a light anti-tank weapon, since the M65 is more powerful etc, simplest thing is just to stick with the M20 we feel
Note no bar below the tube and a solid rear flare, where the M65 has a cage type flare:
Last edited by Rhino on 2012-09-13 01:32, edited 5 times in total.
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Re: PR:BF2 - Falklands Design Plan
'[R-DEV wrote:Rhino;1813985']It looks like you might be right there and from what we can tell, the M65 is a Spanish modernised version of the M20 Super Bazooka: Weapon
For now we will be using the M20 since we have one from PR:V but will put it in the long term plans to convert it into an M65, but this will be very low priority task since there isn't much difference between them.
Although tbh, the M20/M65 isn't really a very good "Light Anti-Tank" weapon for the Argentinians as we have got it down for, got the M67 set for the Argentines long term Heavy Anti-Tank weapon. Really we are looking for a one shot, disposable weapon for that role but it doesn't look like the Argentinians had anything like that during the Falklands war.
Cheers
EDIT: actually looking at this again, from what we can tell the Argentinians seem to have used both the M20 and M65 during this war, and seeing as we already have an M20 model, and its a better candidate as a light anti-tank weapon, since the M65 is more powerful etc, simplest thing is just to stick with the M20 we feel
Note no bar below the tube and a solid rear flare, where the M65 has a cage type flare:
Thanks for clear my doubt. I never hear of m20 in Malvinas/Falklands, but i read many anecdotes (of diferents units, like commandos or regular infantry) of the use of Instalaza 88,9mm in response for Milan rocket launcher. M65 (or at least, the version used in the conflict) had no equipment for night combat. Those m20 were probably just a few.
About the power or the efficiency, i really got 0 technical knowledge. I just telling what i read on books.
Cheers.