Blocking part of beach on OP. Overlord.

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Moszeusz6Pl
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Posts: 939
Joined: 2010-06-24 13:41

Blocking part of beach on OP. Overlord.

Post by Moszeusz6Pl »

I was thinking about how to block some part from beach from landing, so Americans can land only at part that is in play.

The solution is artillery barrage.

Place object spawner over the beach, linked to one of back flags(Colleville, Trevieres and Vierville Bunker), that spawn a artillery projectile. Link it that Colleville flag is linked to projectiles from Echo to Mike, Treviers's to Alfa and Bravo plust from India to Miek, and Vierville Bunker's to from Alfa to Golf.

You could need to make new artillery projectile, that will fall down after spawning.

Barrage don't need to be so devastating to completely block this way, but strong enough, too make American think, if they should attack defended part of beach, or try to run through artillery barrage.

Also artillery projectiles should have random spawning system, so it will be harder to avoid it. Something like this:

Code: Select all

ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 20

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Rhino
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Re: Blocking part of beach on OP. Overlord.

Post by Rhino »

Moszeusz6Pl wrote:Also artillery projectiles should have random spawning system, so it will be harder to avoid it. Something like this:

Code: Select all

ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 20
That code doesn't work as you would expect it to. one of them, I think min but can't remember for sure doesn't work where one defines the actual time it spawns in.
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sweedensniiperr
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Joined: 2009-09-18 10:27

Re: Blocking part of beach on OP. Overlord.

Post by sweedensniiperr »

if german forces are concentrated on one part of the map it will be impossible for the americans anyway.

just look at the 200player event. the germans were spread out and the americans had roughly 100 guys landing near one flag and they didn't even succeed.
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: Blocking part of beach on OP. Overlord.

Post by rodrigoma »

sweedensniiperr wrote:if german forces are concentrated on one part of the map it will be impossible for the americans anyway.

just look at the 200player event. the germans were spread out and the americans had roughly 100 guys landing near one flag and they didn't even succeed.
you just reminded me of the epicness, one tear for all the tickets lost in that event :cry:
But I agree with you, its already too hard for the US just for the historical nature of the map, why make it harder?
Moszeusz6Pl
Retired PR Developer
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Joined: 2010-06-24 13:41

Re: Blocking part of beach on OP. Overlord.

Post by Moszeusz6Pl »

Because now Americans are landing far from enemies, moving inland and then attacking from behind. I hear many players that they should be DoD to disallow this, but it wasn't possible to make DoD changing depending on flag route, so I come up with this idea. I think it will be better to limit landing zone, because landing under enemy fire is the most epic thing in this map.

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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Blocking part of beach on OP. Overlord.

Post by Pvt.LHeureux »

Mmh I think the solution is to come back to having 3 flags that cover the whole beach. That would make the germans spawn everywhere on the coast line to defend it and be able to relocate easily.

Also maybe giving them more transport such as trucks could be good.,
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
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Joined: 2006-12-17 15:14

Re: Blocking part of beach on OP. Overlord.

Post by Rabbit »

If only bf2 had LUA :(
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AfSoccer "I just don't see the natural talent."
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AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: Blocking part of beach on OP. Overlord.

Post by AfterDune »

People thought having 3 flags was too hard. "we need less flags man!". So now it's two and they still complain :p .

Adding even more trucks for the Germans is really not going to help. I believe all German trucks spawn twice already (serverside fix in 0.98 ) and considering it's already too hard for US, why make it even easier for the Germans to respawn wherever they want?
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IINoddyII
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Re: Blocking part of beach on OP. Overlord.

Post by IINoddyII »

What about having the German supply trucks on a 20 minute initial spawn delay - make their initial defense a little more pressured?

(I dunno if they aleady are tbh.. for some reason I've always been on the US team :confused: )
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Blocking part of beach on OP. Overlord.

Post by chrisweb89 »

[R-MOD]IINoddyII wrote:What about having the German supply trucks on a 20 minute initial spawn delay - make their initial defense a little more pressured?

(I dunno if they aleady are tbh.. for some reason I've always been on the US team :confused: )
That's a pretty good idea, even without respawning germans, and FOB deployables it pretty hard.
AfterDune
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Re: Blocking part of beach on OP. Overlord.

Post by AfterDune »

If you set the spawnDelay to 20 minutes, they ALWAYS have a spawndelay of 20 minutes, through the entire round. So when it's destroyed, it takes 20 minutes for them to respawn. Right now that's 5 or so.

Could set it to spawndelay of course, with whatever spawntime they have atm. The Germans get forward spawnpoints anyway (that expire), so first minutes = forward spawn, after that = FOBs and main base
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doggreen
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Re: Blocking part of beach on OP. Overlord.

Post by doggreen »

It really is a good idea ..

Complementing this ideia. And if it were instead placed a flag on the beach (reduced area of control) where the Allies would need minimum of 06 players that were captured?

In other words, Americans would first wave to have control of the beach. Done it; would spawn in both supply truck (Germans as allies )

Each side would have to move before preparing their defenses for not returning to spawn in the ship or in the main base.

For a bit difficult the invasion:

02MG put in each bunker;

A fixed FOB (that needs to be dug) near the Farm, as we currently have on the Map Vadso City, so the Germans would have to walk, but not so much as giving the main spawn.
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