[Weapon] RPG-29 [WIP](SY)

Everything but Static Objects
Sgt-Frede
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Re: [Model] RPG-29 [WIP]

Post by Sgt-Frede »

p3d.in - RPG29

Should the front iron sight be the same size as the one near the scope? :? ??:
I'll remove the un-needed tris on the iron sights when I'm done with them.

I'm at 9.016 tris atm.
That's with everything.
samogon100500
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Re: [Model] RPG-29 [WIP]

Post by samogon100500 »

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Front Iron sight looking like RPG-26,but smaller.
Create iron sight and start creating UVs IMO.That more,that enough.
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Doc.Pock
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Re: [Model] RPG-29 [WIP]

Post by Doc.Pock »

you could lower the amount of sides on the inside cylinder of the tube since it wont really be seen much in 1p and you could use those tris on the sights :)
rodrigoma
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Re: [Model] RPG-29 [WIP]

Post by rodrigoma »

so we will be able to add the BUIS system to the rpg?
that's pretty cool, if true
Sgt-Frede
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Re: [Model] RPG-29 [WIP]

Post by Sgt-Frede »

p3d.in - RPG29

What do you guys think? I made the middle iron sight bigger and re-did the front sight. Now they're the same size as each other. Should I start on the UV mapping now?
samogon100500
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Re: [Model] RPG-29 [WIP]

Post by samogon100500 »

Looks not bad to me,guess you may start UV.But before check for geometry errors,like non-attached vertex or floating polys etc.
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Rhino
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Re: [Model] RPG-29 [WIP]

Post by Rhino »

Looks like you need to optimize quite a lot of things that have waay to many faces, and then round off quite a lot of stuff too that don't have enough faces. You should check this tut out: https://www.realitymod.com/forum/f189-m ... nders.html

And also this one: https://www.realitymod.com/forum/f189-m ... heavy.html
Optimization
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Is the projectile also visibly loaded in an animation like the RPG-7? If so then ye, you need it modelled in some detail, but the biggest rounded parts should have the same number of faces as the tube it fits into, and the smaller rounded parts should be optimized as per the above, collapsing every other face, or more.

One thing to also keep in mind is that big parts, near the player need to have ore tris than thous away from the player. The zoomed in scope should have a lot more tris than it has already for example, not for the reticle that's fine from when I took a glance, but the shell needs to be much more rounded etc.
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Mineral
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Re: [Model] RPG-29 [WIP]

Post by Mineral »

further optimized. Here is the UV he made:
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http://p3d.in/Fsdqe/wireonshadeless
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lucky.BOY
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Re: [Model] RPG-29 [WIP]

Post by lucky.BOY »

Why is it like two squares next to each other? The left part could be packed more tightly, tbh.
Spush
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Re: [Model] RPG-29 [WIP]

Post by Spush »

Think the UV needs a lot more work tbh. I'll let someone with more uvw mapping experience than me help out.
Rhino
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Re: [Model] RPG-29 [WIP]

Post by Rhino »

[R-DEV]Spush wrote:Think the UV needs a lot more work tbh. I'll let someone with more uvw mapping experience than me help out.
Ye, the UV is pretty bad tbh. Lots of wasted space that you could up the pixel ratio of your entire weapon with. Also it looks like your for some odd reason doing two sheets for one weapon going by how you've done your packing, it should be a single sheet, at the most 2048x1024 if kept in that ratio unless you want to make the scope or some other detachable part a septate sheet so it 1, doesn't need to be loaded when not used on the weapon and/or 2, the scope can be used on other weapons (like the ACOG is used on the M16, M4 and SA80s etc).

This is also not to mention the mesh needs a lot of fixes before UVing should even start..
Last edited by Rhino on 2013-02-26 05:13, edited 2 times in total.
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Mineral
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Re: [Model] RPG-29 [WIP]

Post by Mineral »

k, any specific or techniques that can be looked up to further optimize the model? Yeah, he didn't know that the texture could also be rectangular instead of squared. So he quickly repacked it when I told him about it. Now frede has some RL stuff to take care off so next update will be in a while but like I said any feedback is greatly appreciated.
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Rhino
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Re: [Model] RPG-29 [WIP]

Post by Rhino »

check post #27, and is the projectile physically loaded into the tube like the RPG-7/M20 or not, because either way it needs optimizing, but if its only a projectile, then it needs serious optimization, and the projectile version should be much more optimized anyhow but if its part of the 1p animation then it still needs some optimization, as per post #27
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Mineral
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Re: [Model] RPG-29 [WIP]

Post by Mineral »

yeah, I'm unsure if this weapon can even be reloaded by one man. I'm guessing to do it like the SMAW or other HAT kits? I'll look into how their rockets are done.
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Rhino
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Re: [Model] RPG-29 [WIP]

Post by Rhino »

M20 is two man weapon too but we have one guy reloading it ingame, but if its loaded like the M20 then probably do it the same way.
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Lange
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Re: [Model] RPG-29 [WIP]

Post by Lange »

Very pleased this is in the works and I believe it should be a very limited pickup kit for the INS. The RPG-29 was used in iraq and other battles with insurgents and would be a nice addition to gameplay. Give the ins a nice weapon to combat heavy armor and reduce reliance on suicide vehicles.
waldov
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Re: [Model] RPG-29 [WIP]

Post by waldov »

Lange wrote:Very pleased this is in the works and I believe it should be a very limited pickup kit for the INS. The RPG-29 was used in iraq and other battles with insurgents and would be a nice addition to gameplay. Give the ins a nice weapon to combat heavy armor and reduce reliance on suicide vehicles.
I totally agree
lucky.BOY
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Re: [Model] RPG-29 [WIP]

Post by lucky.BOY »

And i dont agree, why make Ins any more conventional that it needs to be? It can deal with enemy armor just fine atm, all it needs in that direction are more "claustorpohobic" maps with less open areas.
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Mineral
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Re: [Model] RPG-29 [WIP](SY)

Post by Mineral »

p3d.in - rpg29

update. UV is also done I believe. Next is LODs. We spend a lot of time making sure we had everything optimized. (which on what UV, what objects need to be seperate,...)
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DankE_SPB
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Re: [Model] RPG-29 [WIP]

Post by DankE_SPB »

lucky.BOY wrote:Why is it like two squares next to each other? The left part could be packed more tightly, tbh.
[R-DEV]Rhino wrote: Also it looks like your for some odd reason doing two sheets for one weapon going by how you've done your packing... make the scope or some other detachable part a septate sheet so it ... the scope can be used on other weapons ...
This is also not to mention the mesh needs a lot of fixes before UVing should even start..
The right part of that sheet is an UV of our RPG-7V2 scope...

Since you're doing it for PR i dont get why you went through the import-fix process for the scope instead of using our own files.
Also you may not include it into main UV because texture for it should already be in the game and go for something like 2048x1024(512) texture like on SPG-9 (Rhino can correct me on this).

P.S. Don't we have the files from Z-Trooper, his RPG-29 was finished, modelling wise iirc?
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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