PR Graphic Enhancement Mod

General discussion of the Project Reality: BF2 modification.
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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

re: PR Graphic Enhancement Mod

Post by ryan d ale »

ComedyInK wrote:Disable mumble overlay/ xfire ingame/ TS Overlay/ anything that is a Direct X based Overlay.

That's right.

Xfire will mess up your PR with this add on but the add on is well worth it.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

re: PR Graphic Enhancement Mod

Post by rodrigoma »

how do you uninstall or at least disable it?
Shift + F12 doesn't seem to work as-well.
jozi02
Posts: 260
Joined: 2008-02-17 20:32

re: PR Graphic Enhancement Mod

Post by jozi02 »

[R-CON]rodrigoma wrote:how do you uninstall or at least disable it?
Shift + F12 doesn't seem to work as-well.
to uninstall - just delete files
to disabe - it's right shift + f12
SAM609
Posts: 184
Joined: 2012-09-04 05:40

re: PR Graphic Enhancement Mod

Post by SAM609 »

The new preset has been released!
Download it from first post of this thread ( HERE )
SAM609 wrote:Screenshots from V0.3 (Gold Dust) :

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SpectrePR
Posts: 69
Joined: 2013-01-08 23:57

re: PR Graphic Enhancement Mod

Post by SpectrePR »

New version looks amazing. +1
Unfortunately, I can't use it. Computer can't run anything less than fullscreen for the life of me. And being able to multitask while playing PR is too important.

This is wrapper version of an ENB, correct? Have you tried running it with the injector instead? Might cut down on the drawbacks.
Pesticide
Posts: 307
Joined: 2009-11-09 02:57

re: PR Graphic Enhancement Mod

Post by Pesticide »

performance difference between full screen and windowed is negligable. Unless you have very little memory.

pesticide - Project Reality Battlefield 2 teamwork mod - visuals enhanced with ENB3.0 - what bf3 and 4 should be some 3,0 shots of fools road, ramiel and al basrah where i turn it on and off ingame
Proud member of Forgotten Honor Tournament.
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WarEagle751
Posts: 230
Joined: 2013-01-19 20:23

re: PR Graphic Enhancement Mod

Post by WarEagle751 »

It keeps crashing on most maps. The only one that I tried that works so far is Muttrah City.
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Death!
Posts: 319
Joined: 2013-04-03 00:21

re: PR Graphic Enhancement Mod

Post by Death! »

I really liked 0.3, but where is the blinding effect? That was awesome.
labonte95
Posts: 174
Joined: 2011-02-12 20:31

re: PR Graphic Enhancement Mod

Post by labonte95 »

Sam, is there any way you could guide me to the older versions? Silly me forgot to back up v2, which imo looked better. I feel update 3 is just too bright. Oh and also, using this mod wont conflict with 1.0 will it?
Pmosis
Posts: 27
Joined: 2013-04-02 16:47

Post by Pmosis »

labonte95 wrote:Sam, is there any way you could guide me to the older versions? Silly me forgot to back up v2, which imo looked better. I feel update 3 is just too bright. Oh and also, using this mod wont conflict with 1.0 will it?
I used the mod on 1.0 with no problems.
Death!
Posts: 319
Joined: 2013-04-03 00:21

re: PR Graphic Enhancement Mod

Post by Death! »

1.0!

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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

re: PR Graphic Enhancement Mod

Post by ryan d ale »

EDIT - Worked after trying to update multiple times and using most recent ENB.

SOLVED - READ ABOVE
problems running on BETA (2 others don't have them). Launcher-update issues.
Last edited by ryan d ale on 2013-07-01 10:24, edited 1 time in total.
Reason: Edit
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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Death!
Posts: 319
Joined: 2013-04-03 00:21

re: PR Graphic Enhancement Mod

Post by Death! »

I want to get back to 0.2, can anyone upload that again? I miss the blinding effect. Plus, the 0.3 is way too bright.
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

re: PR Graphic Enhancement Mod

Post by ComedyInK »

I agree with the 3.0 is too bright, and also brown. On Saamereea, the filter totally kills all the natural green and makes everything have a brown tint. But on Black Gold AAS, it looks really great, although it is still way too bright than it needs to be. And It's too much to handle on Back Gold Skirmish, some people may like it, but I find it to be too much.
SAM609
Posts: 184
Joined: 2012-09-04 05:40

re: PR Graphic Enhancement Mod

Post by SAM609 »

ComedyInK wrote:I agree with the 3.0 is too bright, and also brown. On Saamereea, the filter totally kills all the natural green and makes everything have a brown tint. But on Black Gold AAS, it looks really great, although it is still way too bright than it needs to be. And It's too much to handle on Back Gold Skirmish, some people may like it, but I find it to be too much.
Try this new palette ! just replace this one with the original file ! it should return the eye adoption effect ! I didn't test it with 1.0 Beta yet tho !!
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007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

re: PR Graphic Enhancement Mod

Post by 007.SirBond »

I wanna use this, but I don't like running stuff in Borderless fullscreen windowed. Will this ever get released working on fullscreen mode with ALT TAB?
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

re: PR Graphic Enhancement Mod

Post by Raklodder »

Is this within legal "PR-terms" to use this mini-mod for PR BETA on public servers?
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

re: PR Graphic Enhancement Mod

Post by ryan d ale »

Raklodder wrote:Is this within legal "PR-terms" to use this mini-mod for PR BETA on public servers?
It's fine no PB problems and no one from the team has said anything against it.

It can also be turned on and off whilst in game (macro right shift and F12)!

So...if PR looks bad in one place then use mod and if mod looks bad in one place then use PR.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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MiG-29
Posts: 96
Joined: 2009-06-25 20:50

re: PR Graphic Enhancement Mod

Post by MiG-29 »

This is going to be implemented in original mod, right? RIGT?!
LV the___MIG-29

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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

re: PR Graphic Enhancement Mod

Post by SANGUE-RUIM »

MiG-29 wrote:This is going to be implemented in original mod, right? RIGT?!
Why should it be?

not everybody likes playing with it...
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