PR Graphic Enhancement Mod

General discussion of the Project Reality: BF2 modification.
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MiG-29
Posts: 96
Joined: 2009-06-25 20:50

re: PR Graphic Enhancement Mod

Post by MiG-29 »

___sangue-ruim___ wrote:Why should it be?

not everybody likes playing with it...
Most people does. So...
LV the___MIG-29

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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

re: PR Graphic Enhancement Mod

Post by doop-de-doo »

MiG-29 wrote:This is going to be implemented in original mod, right? RIGT?!
One problem they'll need to fix before considering it's implementation is how it crashes when people alt-tab.

Personally, I prefer the original, with no color adjustments.

:evil: B4TM4N :evil:
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

re: PR Graphic Enhancement Mod

Post by Raklodder »

ryan d ale wrote:It's fine no PB problems and no one from the team has said anything against it.

It can also be turned on and off whilst in game (macro right shift and F12)!

So...if PR looks bad in one place then use mod and if mod looks bad in one place then use PR.
I did try it out an hour or so and it looks great, maybe a bit to much white at certain points like in the desert, but it does nonetheless bring something new to the table for PR and it's players such as HDR and dynamic shadows like in FH2!
Kevokpo
Posts: 282
Joined: 2011-09-25 14:40

re: PR Graphic Enhancement Mod

Post by Kevokpo »

MiG-29 wrote:Most people does. So...
I don't think so...
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ShaddyDaShadow
Posts: 26
Joined: 2011-07-31 15:52

re: PR Graphic Enhancement Mod

Post by ShaddyDaShadow »

I will get it when it doesn't crash on alt tab, cuz everytime I put the game in windowed mode I can see through the map terrain and shit O.o
Mora
Posts: 2933
Joined: 2007-08-21 12:37

re: PR Graphic Enhancement Mod

Post by Mora »

PR doesn't need color correction. Real life doesn't have any. That said if its possible to get some sort of better shadow quality or lighting I'd love to see it.
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

re: PR Graphic Enhancement Mod

Post by ryan d ale »

Mora wrote:PR doesn't need color correction. Real life doesn't have any. That said if its possible to get some sort of better shadow quality or lighting I'd love to see it.
It's in the mod..... lol
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
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Raklodder
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re: PR Graphic Enhancement Mod

Post by Raklodder »

Mora wrote:PR doesn't need color correction. Real life doesn't have any. That said if its possible to get some sort of better shadow quality or lighting I'd love to see it.
I totally recommend the new FH2 lookalike HDR and dynamic shadows in (ENB 0.3).
Death!
Posts: 319
Joined: 2013-04-03 00:21

re: PR Graphic Enhancement Mod

Post by Death! »

I just found the 0.2 version on my downloads folder for those who wanted it:

https://anonfiles.com/file/e140613fc170 ... ecf05873cf
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

re: PR Graphic Enhancement Mod

Post by SANGUE-RUIM »

i prefer PR ogirinal...
a4especibot
Posts: 15
Joined: 2011-01-08 11:45

re: PR Graphic Enhancement Mod

Post by a4especibot »

Here's to hoping this works with the PR v1.0 release.
labonte95
Posts: 174
Joined: 2011-02-12 20:31

re: PR Graphic Enhancement Mod

Post by labonte95 »

It will most likely work. It worked with the beta. Just need an alt tab fix

Thanks to WarEagle751 for the Signature pic!
CowabungaKid
Posts: 15
Joined: 2010-04-12 10:36

re: PR Graphic Enhancement Mod

Post by CowabungaKid »

Officially awesome, using it right now
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

re: PR Graphic Enhancement Mod

Post by SIDEKILL3R »

Really make this game look great going to re-download soon i just hate i cant go to desktop as i please without game crashing when i try to return to it
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

re: PR Graphic Enhancement Mod

Post by Stealth Clobber »

I created a custom palette for this that makes the game significantly less yellow/brown. If anyone is interested I'll post it up here tomorrow when I test it out with 1.0 and see how it looks on different maps.

I do have a few comparison shots from .98 though. I think the increased contrast gives the image a bit more vibrance and looks less washed out. Colors are also improved too (just look at the ocean on Gaza Beach).

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Overall, shadows are darker, there's more contrast and overall vibrance, colors are improved. I like it, and I know I'm gonna enjoy using it in 1.0 a whole lot (other than the alt-tab issue). Like I said, if anyone is interested I can post the files.

BTW, I used this on the 1.0 beta as well, it does work. The Black Gold layer with the sand storm or whatever on it looks amazing with this.

EDIT: Here's another one I found in my BF2 folder. I think with a colorful map like Vadso City (green grass, colorful buildings, and morning sky) it really illustrates my point.

http://uppix.net/L6k9G0.png
Last edited by Stealth Clobber on 2013-08-02 06:50, edited 2 times in total.
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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

re: PR Graphic Enhancement Mod

Post by ryan d ale »

Your palette has certainly got my attentnion.

Would be nice to see some Palette comparisons.

E.G v2 vs v3 vs Stealth Cobbler.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
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a4especibot
Posts: 15
Joined: 2011-01-08 11:45

re: PR Graphic Enhancement Mod

Post by a4especibot »

Stealth Clobber wrote:I created a custom palette for this that makes the game significantly less yellow/brown. If anyone is interested I'll post it up here tomorrow when I test it out with 1.0 and see how it looks on different maps.
I'm interested, please upload and link it to the thread. Thank you!
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

re: PR Graphic Enhancement Mod

Post by Stealth Clobber »

ryan d ale wrote:Your palette has certainly got my attentnion.

Would be nice to see some Palette comparisons.

E.G v2 vs v3 vs Stealth Cobbler.
CHALLENGE ACCEPTED. Lol but really, I did that and it was interesting cause I hadn't seen what V2 looked like before. Thanks for uploading it whoever did it a page back.

http://uppix.net/PLWWPv.png

As you can see here, I have included pics of normal PR, ENB V2, ENB V3, and my settings for V3.

Personally, I think regular V3 looks the worst (no offense). It's very yellow and way too bright. V2 had the right idea, but the shadows are a bit too dark for me (imagine how dark shadows are on darker maps like Vadso with V2 on :-? ). V2 also has nice saturation, something which V3 negated a bit by pulling back on the saturation in favor of more overall yellow in the palette (two things I fixed in my settings, or rather reverted somewhat to V2 status it seems). However, V2's palette does feature a bit too much yellow for me, something my palette doesn't. As you can see between the V2 and V3SC pictures, my colors are a bit bluer/more neutral.
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Banok
Posts: 62
Joined: 2012-02-04 05:07

re: PR Graphic Enhancement Mod

Post by Banok »

text for this mod came up it top left when I launched 1.0 no idea why it would still be installed in a new PR download. also might be why 1.0 doesn't seem to work.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

re: PR Graphic Enhancement Mod

Post by Rudd »

Nice one stealth, certainly lets the mapper's intended ambiance show through better
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