Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
sold67
Posts: 39
Joined: 2010-03-09 22:17

Re: Ask the [DEV]s a (?) - Part 2

Post by sold67 »

The HAT kits have been limited to one per team by the looks of it, what drove this decision? It can be pretty frustrating only having 1 HAT kit per-team especially when the person isn't doing much. It's most apparent as a problem to me though on maps with unconventional factions like fools road when you are up against a fair bit of British armor and the LAT doesn't really cut it. I should probably put this in the feedback section.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Ask the [DEV]s a (?) - Part 2

Post by Psyrus »

sold67 wrote:The HAT kits have been limited to one per team by the looks of it, what drove this decision? It can be pretty frustrating only having 1 HAT kit per-team especially when the person isn't doing much. It's most apparent as a problem to me though on maps with unconventional factions like fools road when you are up against a fair bit of British armor and the LAT doesn't really cut it. I should probably put this in the feedback section.
I'm not 100% sure, but I think it had a lot to do with the fact that armor survivability was pretty terrible in previous versions, and exploits getting 3 HAT kits were rife.

So what they did was increase the number of LAT kits, make it a spawnable kit, and allow you to have 3x anti-tank emplacements, up to 150m from a FOB. :)
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Ask the [DEV]s a (?) - Part 2

Post by DesmoLocke »

[R-CON]Psyrus wrote: and allow you to have 3x anti-tank emplacements, up to 150m from a FOB. :)
TOWs with no zoom. :-(
Image

Image

PR player since 0.5 (Feb 2007)

Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

DesmoLocke wrote:TOWs with no zoom. :-(
Right click ;)
Mean, green and unseen!
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

Kerryburgerking wrote:Right click ;)
Pretty sure it was removed in 1.0..
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Ask the [DEV]s a (?) - Part 2

Post by tankninja1 »

X-Alt wrote:Pretty sure it was removed in 1.0..
I've asked before and somebody responded it was a bug.
Image
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Where is the hotfix for 1 shot wounded!?

Post by Conman51 »

I remember reading in a few places that some devs said they were going to release a hotfix for this "next week". And that was a week or 2 ago. Ca new possibly get a patch to fix just this issue? Its starting to get quite annoying. :?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

Might arrive in February
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

Are you planning to make German AAV? (could be useful in Silent Eagle and Wanda Shan)

Flakpanzer Gepard - Wikipedia, the free encyclopedia
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Ask the [DEV]s a (?) - Part 2

Post by ghostfool84 »

Gepard isnt used anymore i think, so the Wiesel 2 Ozelot would be a suitable German AAV.

Somebody started modeling it, but i dont know the status yet:

https://www.realitymod.com/forum/f388-p ... ot-bw.html
[KSK]
Rusty_42
PR:BF2 Developer
Posts: 293
Joined: 2012-04-23 06:38

Re: Ask the [DEV]s a (?) - Part 2

Post by Rusty_42 »

Someone said that DEVs are not releasing hotfix updates just because server side for PR-updater are expensive. Is it true?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Jacksonez__ wrote:Are you planning to make German AAV? (could be useful in Silent Eagle and Wanda Shan)

Flakpanzer Gepard - Wikipedia, the free encyclopedia
As it says in the first paragraph of that wiki page:
In Germany, the Gepard was phased out in late 2010 to be replaced by "SysFla", a mobile and stationary air defence system using the LFK NG missile and the new MANTIS gun system. The mobile platform of SysFla will likely be based on the GTK Boxer.
Its also best to call them ADV, Air Defence Vehicles since AAV also means Amphibious Assault Vehicle, like the AAVP7A1.
Image
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Ask the [DEV]s a (?) - Part 2

Post by UTurista »

Can I ask what's the hold up of the next patch?

Are the devs waiting for more features to be included, is it a case of missing Devs or the GameBreaking bug one hit kill is not considered important?
Image


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: Ask the [DEV]s a (?) - Part 2

Post by -=anders=- »

Nah, not missing devs exactly. We must test as much as we can though... Ancientman is in power...
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the [DEV]s a (?) - Part 2

Post by carmikaze »

O_turista_portugues wrote:or the GameBreaking bug one hit kill is not considered important?
I wouldn't consider it gamebreaking :razz: It's pretty fun.
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Ask the [DEV]s a (?) - Part 2

Post by UTurista »

carmikaze wrote:I wouldn't consider it gamebreaking :razz: It's pretty fun.
But it is, a game (not a simulator) needs to be balanced. PR turns towards asymmetrical balance but its still balance, but when we add a one hit kill in a map were the streets are large due FPS and on side has awesome equipment the game becomes boring to non-conventional armies 'cause Blufor can easily cover all angles, even with a good ambush the insurgents can lose the fight.

I don't want to offend the devs, clearly I'm missing something, but I found funny that a bug like this can be ignored and make his way through the main build yet a hotfix needs this long to be tested and launched.
Image


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
Wheres_my_chili
Posts: 240
Joined: 2011-07-31 23:35

Re: Ask the [DEV]s a (?) - Part 2

Post by Wheres_my_chili »

Ive been thinking the same thing turist. I hear we might get a hotfix this month if we're lucky though.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

O_turista_portugues wrote:But it is, a game (not a simulator) needs to be balanced. PR turns towards asymmetrical balance but its still balance, but when we add a one hit kill in a map were the streets are large due FPS and on side has awesome equipment the game becomes boring to non-conventional armies 'cause Blufor can easily cover all angles, even with a good ambush the insurgents can lose the fight.

I don't want to offend the devs, clearly I'm missing something, but I found funny that a bug like this can be ignored and make his way through the main build yet a hotfix needs this long to be tested and launched.
How does ambushing insurgent lose to blufor?
Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Inspektura43 »

Can anyone give me link to PR 0.981(or 0.973) full installer torrent?
Easiest way to talk behind someones back.
1.Join PR community
2.Get access to SA forums
3.Talk
Post Reply

Return to “PR:BF2 General Discussion”