Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
The HAT kits have been limited to one per team by the looks of it, what drove this decision? It can be pretty frustrating only having 1 HAT kit per-team especially when the person isn't doing much. It's most apparent as a problem to me though on maps with unconventional factions like fools road when you are up against a fair bit of British armor and the LAT doesn't really cut it. I should probably put this in the feedback section.
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Re: Ask the [DEV]s a (?) - Part 2
I'm not 100% sure, but I think it had a lot to do with the fact that armor survivability was pretty terrible in previous versions, and exploits getting 3 HAT kits were rife.sold67 wrote:The HAT kits have been limited to one per team by the looks of it, what drove this decision? It can be pretty frustrating only having 1 HAT kit per-team especially when the person isn't doing much. It's most apparent as a problem to me though on maps with unconventional factions like fools road when you are up against a fair bit of British armor and the LAT doesn't really cut it. I should probably put this in the feedback section.
So what they did was increase the number of LAT kits, make it a spawnable kit, and allow you to have 3x anti-tank emplacements, up to 150m from a FOB.
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Re: Ask the [DEV]s a (?) - Part 2
TOWs with no zoom.[R-CON]Psyrus wrote: and allow you to have 3x anti-tank emplacements, up to 150m from a FOB.
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Re: Ask the [DEV]s a (?) - Part 2
Right clickDesmoLocke wrote:TOWs with no zoom.
Mean, green and unseen!
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Re: Ask the [DEV]s a (?) - Part 2
Pretty sure it was removed in 1.0..Kerryburgerking wrote:Right click
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Re: Ask the [DEV]s a (?) - Part 2
I've asked before and somebody responded it was a bug.X-Alt wrote:Pretty sure it was removed in 1.0..
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Where is the hotfix for 1 shot wounded!?
I remember reading in a few places that some devs said they were going to release a hotfix for this "next week". And that was a week or 2 ago. Ca new possibly get a patch to fix just this issue? Its starting to get quite annoying.
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Re: Ask the [DEV]s a (?) - Part 2
Are you planning to make German AAV? (could be useful in Silent Eagle and Wanda Shan)
Flakpanzer Gepard - Wikipedia, the free encyclopedia
Flakpanzer Gepard - Wikipedia, the free encyclopedia
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Re: Ask the [DEV]s a (?) - Part 2
Gepard isnt used anymore i think, so the Wiesel 2 Ozelot would be a suitable German AAV.
Somebody started modeling it, but i dont know the status yet:
https://www.realitymod.com/forum/f388-p ... ot-bw.html
Somebody started modeling it, but i dont know the status yet:
https://www.realitymod.com/forum/f388-p ... ot-bw.html
[KSK]
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Re: Ask the [DEV]s a (?) - Part 2
Someone said that DEVs are not releasing hotfix updates just because server side for PR-updater are expensive. Is it true?
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Re: Ask the [DEV]s a (?) - Part 2
As it says in the first paragraph of that wiki page:Jacksonez__ wrote:Are you planning to make German AAV? (could be useful in Silent Eagle and Wanda Shan)
Flakpanzer Gepard - Wikipedia, the free encyclopedia
Its also best to call them ADV, Air Defence Vehicles since AAV also means Amphibious Assault Vehicle, like the AAVP7A1.In Germany, the Gepard was phased out in late 2010 to be replaced by "SysFla", a mobile and stationary air defence system using the LFK NG missile and the new MANTIS gun system. The mobile platform of SysFla will likely be based on the GTK Boxer.
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Re: Ask the [DEV]s a (?) - Part 2
Can I ask what's the hold up of the next patch?
Are the devs waiting for more features to be included, is it a case of missing Devs or the GameBreaking bug one hit kill is not considered important?
Are the devs waiting for more features to be included, is it a case of missing Devs or the GameBreaking bug one hit kill is not considered important?
Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Re: Ask the [DEV]s a (?) - Part 2
Nah, not missing devs exactly. We must test as much as we can though... Ancientman is in power...
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Re: Ask the [DEV]s a (?) - Part 2
I wouldn't consider it gamebreaking It's pretty fun.O_turista_portugues wrote:or the GameBreaking bug one hit kill is not considered important?
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Re: Ask the [DEV]s a (?) - Part 2
But it is, a game (not a simulator) needs to be balanced. PR turns towards asymmetrical balance but its still balance, but when we add a one hit kill in a map were the streets are large due FPS and on side has awesome equipment the game becomes boring to non-conventional armies 'cause Blufor can easily cover all angles, even with a good ambush the insurgents can lose the fight.carmikaze wrote:I wouldn't consider it gamebreaking It's pretty fun.
I don't want to offend the devs, clearly I'm missing something, but I found funny that a bug like this can be ignored and make his way through the main build yet a hotfix needs this long to be tested and launched.
Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Re: Ask the [DEV]s a (?) - Part 2
Ive been thinking the same thing turist. I hear we might get a hotfix this month if we're lucky though.
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Re: Ask the [DEV]s a (?) - Part 2
How does ambushing insurgent lose to blufor?O_turista_portugues wrote:But it is, a game (not a simulator) needs to be balanced. PR turns towards asymmetrical balance but its still balance, but when we add a one hit kill in a map were the streets are large due FPS and on side has awesome equipment the game becomes boring to non-conventional armies 'cause Blufor can easily cover all angles, even with a good ambush the insurgents can lose the fight.
I don't want to offend the devs, clearly I'm missing something, but I found funny that a bug like this can be ignored and make his way through the main build yet a hotfix needs this long to be tested and launched.
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Re: Ask the [DEV]s a (?) - Part 2
Can anyone give me link to PR 0.981(or 0.973) full installer torrent?
Easiest way to talk behind someones back.
1.Join PR community
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1.Join PR community
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3.Talk