Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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K4on
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Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

PR2 is completely separated. They even have their own forums.
No, they do what they want. Even if some people say its under the same umbrella, it really isnt. Except having the name PR.
Rudd
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

Although I'm sure we all follow the same philosophy of promoting realism, teamwork whilst preserving fun gameplay :)
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Kerryburgerking
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Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

https://www.youtube.com/watch?v=HCaeYjVoEXI
Would it technically be possible to do cluster bombs like these in PR?
Mean, green and unseen!
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Kerryburgerking wrote:https://www.youtube.com/watch?v=HCaeYjVoEXI
Would it technically be possible to do cluster bombs like these in PR?
Not with making each individual bomblet without some extreme workaround with python or something which wouldn't be worth the strain on the server let alone the effort.

For BF2 what I would do is just make an effect of the cluster bomb splitting into lots of little bombs part way though flight and when the (invisible) bomb hit the floor have an explosion effect of lots of little bombs going off, but code wise just have a single bomb explosion that didn't do that much damage but had a very large explosion radius to it, which would simulate pretty well the overall effect of what a cluster bomb dose, both visually and in code without having to do a massive, time consuming workaround or putting the server under quite a bit of strain of tracking each little bomblet in flight to the ground.

But its worth noting that Cluster Bombs are no longer used by many countries these days as lots of the bomblets tend not to go off when hitting the ground and they tend to go off in farmers faces years after the conflict.
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ComedyInK
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComedyInK »

if we could have something like the video, bombing enterable building would be an option to hit inf inside.
IWI-GALIL.556FA
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Re: Ask the [DEV]s a (?) - Part 2

Post by IWI-GALIL.556FA »

This might be an odd question, but how hard would it be to make some left handed shooters in-game? Or do the military not train left handed shooters? Could you just flip animations or I'm guessing it would be way more difficult? Thx :)

And now, we wait.....
Rudd
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

Not all weapons ingame are usable on both sides IRL. Even if they were, it is alot more complicated than just flipping :)
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IWI-GALIL.556FA
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Re: Ask the [DEV]s a (?) - Part 2

Post by IWI-GALIL.556FA »

[R-DEV]Rudd wrote:Not all weapons ingame are usable on both sides IRL. Even if they were, it is alot more complicated than just flipping :)
I figured it would be, but as a lefty, I had to ask lol :)

And now, we wait.....
Rudd
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

Hehe no worries :D the only game I recall where there was a dynamic left/right system was splintercell, felt unnatural going over to the left!

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sweedensniiperr
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Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

Who's the sexiest dev?
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Nate.
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Re: Ask the [DEV]s a (?) - Part 2

Post by Nate. »

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ElshanF
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Post by ElshanF »

Any women devs eh ?
Spec
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Re: Ask the [DEV]s a (?) - Part 2

Post by Spec »

'[R-DEV wrote:Rudd;1999308']Hehe no worries :D the only game I recall where there was a dynamic left/right system was splintercell, felt unnatural going over to the left!

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I loved that mechanic. The animation wasn't very realistic perhaps, but it certainly was extremely useful - much better mechanic than a plain lean, in my opinion. Especially in close quarters, a fight is sometimes simply decided by whose barrel is out of cover first.^^
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greg3000
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Re: Ask the [DEV]s a (?) - Part 2

Post by greg3000 »

If you had the ability to mod bf3\4 what features would you remove\add\change
ComradeHX
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

greg3000 wrote:If you had the ability to mod bf3\4 what features would you remove\add\change
Everything\everything\everything.
KaB
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Re: Ask the [DEV]s a (?) - Part 2

Post by KaB »

greg3000 wrote:If you had the ability to mod bf3\4 what features would you remove\add\change
Realistic colors, better sounds, lower sprint speed, stamina, removal of fov reduction when aiming with no scope, PR recoil and spread system, seperate tank driver and gunner in two seats, factions, specific weapons to each faction, removal of unlock/rank ....

Too much work.
ElshanF
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Post by ElshanF »

They'd for sure add the lethal prbot
Darman1138
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Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

greg3000 wrote:If you had the ability to mod bf3\4 what features would you remove\add\change
Fastropes
X-Alt
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Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

ElshanF wrote:They'd for sure add the lethal prbot
Which one is it BTW, PRBOT 4 does nothing except fly, pressed all teh buttons?
titsmcgee852
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Re: Ask the [DEV]s a (?) - Part 2

Post by titsmcgee852 »

X-Alt wrote:Which one is it BTW, PRBOT 4 does nothing except fly, pressed all teh buttons?
IIRC prbot4 is the super fast one
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