[Map] Op.Sapphire (4km) [WIP]

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Ason
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Ason »

Antol wrote:This map (more islands)+insurgency+no heli :D Could work very well
Yeah I thought of that aswell, but I think it would be too much work, I would have to add not only Islands but villages and houses and stuff aswell. Maybe something for the future.

New minimap, I have linked the 2 big Islands with a bridge and shallow water but I'm not sure if I will keep it...Any opinions?
(best thing would be to use a destroyable bridge, but I couldn't find a wooden one)
Image
Image

Does someone know a good way of creating a gamemode for custom scenarios? My idea was to add 2 mainbases and 1 uncapped flag somewhere in the corner of the map. Does someone have a better idea? I believe the map will end instantly if there are only 2 mainbases?
Last edited by Ason on 2014-09-11 06:47, edited 3 times in total.
bren
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by bren »

Have a helicopter carrier main with boats in the bay below and then have a small light-armor base on the beach of an island with Humvee's and LAVs.

I think the necessity of boats and helicopters would create a challenge to the blufor and make vehicles like boats and amphibious APCs more valuable in the battle, and to an extent, helicopters as well (mainly for the extract, not so much the insertion).

I think if you force the need of APCs and boats instead of having unrealistic bridges that would give a nice spice to the gameplay that has never been introduced to Project Reality, making this an even more fun and enjoyable map.
Arab
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Arab »

This looks amazing! The mod does have a shortage of Tropical maps. but this map reminds me of Brazil for some reason. The little islands would provide an interesting gameplay, hopefully people don't camp an island.
bren
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by bren »

What I would do is this:
US

Main Base - LHA USS Essex
3 x Huey
1 x CAS Huey
2 x M60E RHIBs
2 x Mk12 RHIBs

Main Base - Island
2 x M60E RHIBs
2 x M2 Humvee's
1 x LAV

ARF

Have technical trucks evenly distributed among the islands (ammo, SPG, 50, rocket), also giving them RHIBs, if possible use the Vietnam boats. Technically unrealistic but that would fit their technology era. And if you can, a ZU-23 or two would be pretty cool.
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Ason
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Ason »

Yeah I agree. The bridge was more to make it a bit more fun for ARF so they could use their cars an bikes on a little bit bigger area, I didn't add the bridge to be able to use heavier assets. But yeah I guess i'll remove it.
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Ason
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Ason »

brenn4n wrote:What I would do is this:
US

Main Base - LHA USS Essex
3 x Huey
1 x CAS Huey
2 x M60E RHIBs
2 x Mk12 RHIBs

Main Base - Island
2 x M60E RHIBs
2 x M2 Humvee's
1 x LAV

ARF

Have technical trucks evenly distributed among the islands (ammo, SPG, 50, rocket), also giving them RHIBs, if possible use the Vietnam boats. Technically unrealistic but that would fit their technology era. And if you can, a ZU-23 or two would be pretty cool.
Is this a suggestion in case I keep the bridge? Without the bridge I dont think there would be any point in adding the 'Main Base - Island'.
If you want this setup I'll keep the bridge and use your asset suggestion for AAS32.
bren
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by bren »

Ason wrote:Is this a suggestion in case I keep the bridge? Without the bridge I dont think there would be any point in adding the 'Main Base - Island'.
If you want this setup I'll keep the bridge and use your asset suggestion for AAS32.
To be honest if you want a more challenging and realistic experience do not utilize the bridge in the map. The concept of having to struggle to get from island to island without getting shot is something that has never been introduced in project reality which would make this very unique. And the main base is up to you.

As I said before you might just have to wait and see as far as assets because I see us having to possibly run infantry layer due to the balancing issues.
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Ason
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Ason »

brenn4n wrote:To be honest if you want a more challenging and realistic experience do not utilize the bridge in the map. The concept of having to struggle to get from island to island without getting shot is something that has never been introduced in project reality which would make this very unique. And the main base is up to you.

As I said before you might just have to wait and see as far as assets because I see us having to possibly run infantry layer due to the balancing issues.
Alright I'll remove the bridge :)

How do you figure running inf layer will make it more balanced? You mean if both teams only gets transport vehicles?
bren
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by bren »

Ason wrote:Alright I'll remove the bridge :)

How do you figure running inf layer will make it more balanced? You mean if both teams only gets transport vehicles?
Mainly just a ton of boats. I don't necessarily think one or two AAV-Ps would hurt too much. All I picture is a bunch of ARF guys getting demolished while a LAV is tearing them up halfway across the map.

Also, is it possible to have a night version of this or is that too much work?
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Ason
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Ason »

Also, is it possible to have a night version of this or is that too much work?
I'd rather wait with that until the next map since I have never done it before and I got some other projects to focus on aswell.
But if someone who knows how to do it wants to either help me with it or explain how to do it I might be able to.
HunterMed
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by HunterMed »

It looks nice. It would even better in my opinion with at least one big beach, for that tropical feeling, like on barracuda. I love the beach :)
bren
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by bren »

Ason wrote:I'd rather wait with that until the next map since I have never done it before and I got some other projects to focus on aswell.
But if someone who knows how to do it wants to either help me with it or explain how to do it I might be able to.
We need one if those batman lights that Gotham uses to call for him lighting up the sky but for Rabbit.

On a serious note, copy. I'm sure if you find the right people you will receive enough instructional help or hands-on assistance. Who knows. Hopefully someone shows up.

And don't worry if you can't do it. This is still awesome.
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Ason
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Ason »

brenn4n wrote:We need one if those batman lights that Gotham uses to call for him lighting up the sky but for Rabbit.

On a serious note, copy. I'm sure if you find the right people you will receive enough instructional help or hands-on assistance. Who knows. Hopefully someone shows up.

And don't worry if you can't do it. This is still awesome.
haha, but yeah I agree a night version would be awesome, I'll see what I can do.
bren
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by bren »

No pressure man! You're doing great with everything.
waldov
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by waldov »

Map looks awesome, actually makes me think of Somalian pirates with the container ship and ARF on it. As far as the vehicle setup goes it sounds pretty promising, personally I think having no APC's or very few APC's is a good move as vehicles should mostly be limited to quick transportation and light fire support (ie. 50.cal technical, motorbikes and boats) and I can already see APC's just slaughtering the ARF from the safety of another island. Either way it'll be interesting to see how the island hopping gameplay turns out as its never been done before and I'm really looking forward to this one.
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bren
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by bren »

Undergoing some testing now, Bluedrake wants to make a little video about it. Really cool concept.
imgur Album
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Ason
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Ason »

I'm glad you like it, but I would wait until it's finished before making a video. It will probably be done in 2-3 days I just need to know how you want me to set up the vehicles for AAS32 and how to set up the custom scenario layer.
bren
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by bren »

Is it possible to put a bunch of little birds on the marine ship (LHA/LHD)? If so have 2 Trans and 2 CAS, an AAV and 4 rhibs in the bay. Two are mk12 and two are 50 cal.
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Ason
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Re: [Map] Op.Sapphire(4km) [WIP]

Post by Ason »

brenn4n wrote:Is it possible to put a bunch of little birds on the marine ship (LHA/LHD)? If so have 2 Trans and 2 CAS, an AAV and 4 rhibs in the bay. Two are mk12 and two are 50 cal.
Yeah, but can you tell me more detailed? Is it for AAS32 or do you want me to add these to AAS64? who gets the AAV? And which bay? I can only find one kind of rhib with mg, I don't know how to change the weapons.
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