[R-DEV]Mats391 wrote:IF (and that is a really big IF) BF2 R stops being developed, i will look at other mod projects. Be it Arma3 R or Arma in general or Squad is yet to be seen. This is a long way out, so lets see what happens. Lets hope for modding in the new Battlefront
Don't think EA will bring any modtools out for Battlefront Luckily we can spend $120 on some pre-orders for maps and stuff though
The insane amount of fixes that will make the game lot more smooth and enjoyable. Its hard for modders to focus on fixing rather then making new exciting content so its great that we were able to focus on it.
[R-DEV]Mineral wrote:The insane amount of fixes that will make the game lot more smooth and enjoyable. Its hard for modders to focus on fixing rather then making new exciting content so its great that we were able to focus on it.
Somehow that made me more excited than any dev tease so far.
sweedensniiperr;2065466 wrote:Can you give us a tease on some fixes?/QUOTE]
- The Chinese stopped copying the Canadian crates and now are using their own. We got lots of complains that they have no use for maple syrup.
- The batteries on the Stinger got replaced with fully charged ones.
- The MK19 Stryker picked up some equipment for the infantry.
- Dutch AR finally learned how to look over his scope.
- Dutch grenadier is no longer carrying two different rifles.
RPG-29 is only lacking animations. Given we only have one animator these things take time Specially if we want to get the BUIS right which important for the RPG29. While it won't make v1.3 I am hoping that whatever content release we do after that could see it's implementation together with the syrian army. Although the RPG-29 could also be implemented of course into other factions as well.
Is it possible to add a 3rd faction with much less res and tickets? I'd love to see brits with the Americans and the Vietcong with a few Russians hanging around. I just want to know if it's possible. I'm sure it'll be tough to start a squad with a handful of guys that got the short end of the stick, especially if they all had different mission goals.
BluFor is killing armed insurgents and collecting Intel points... so now there are two known caches showing on the map.
Question
As BluFor keeps killing armed insurgents, do the Intel points just keep racking up when two caches are known and showing on the map? And if so, is it possible to rack up enough Intel points so that when one of the two known caches is destroyed, the next unknown will p'tty much immediately become known as soon as one of the known caches is destroyed as a result of enough accumulated Intel points?
Was wondering 'cause I thought that perhaps Intel points no longer keep accumulating once 2 knowns are displayed on the map 'cause I can't remember seeing a cache pop up very soon after one of the two knowns was destroyed (prob'ly more due to Civies continually getting killed).
That damned Unreal engine... the way soldiers move on the map as though they were gliding along the terrain is something that I never could stomach about Unreal... I hope I never have to play on that engine. Visually extremely off-putting.
TheMerchantOfMenace wrote:That damned Unreal engine... the way soldiers move on the map as though they were gliding along the terrain is something that I never could stomach about Unreal... I hope I never have to play on that engine. Visually extremely off-putting.
Don't forget the Mass Effect 3 npc sprint animation.