Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

And now a question regarding all devs, what do you consider your personal greatest thing you have added to PR over the years, what you think would today be missed if you didn't do that. Something that makes you feel special and proudly say you contributed to making PR and actual thing.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Being known as the drunk scrapper who hates CAS choppers.
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AfSoccer "I just don't see the natural talent."
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

How did you get that title if I may ask...
Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: Ask the [DEV]s a (?) - Part 2

Post by Tit4Tat »

I would guess 1 got that title by..being drunk and fighting whilst screaming " fuk you CAS". Only speculation.
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Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Ask the [DEV]s a (?) - Part 2

Post by Cossack »

LiamNL wrote:How did you get that title if I may ask...
Because he only works on the game while drunk :D
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

[R-DEV]Rabbit wrote:IIRC back in the day there were tunnels and you could quickly move between hideouts.
Damn :D But do they (=entering hideout) serve any real purpose nowadays? Because I haven't found any.
gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: Ask the [DEV]s a (?) - Part 2

Post by gipakok »

Any chance the IDF will finally get some attention in the next update?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

gipakok wrote:Any chance the IDF will finally get some attention in the next update?
Always possible, but It's important to be realistic. The IDF comfac team have all moved on from PR as far as I'm aware, it's quite difficult to continue development on such a huge number of assets when their originators no longer contribute. Each additional team in PR is a drain on resources, without the original comfac team that drain is passed onto the core PR team; which means things will happen slower.
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Drago77CRO
Posts: 17
Joined: 2015-08-26 20:49

Re: Ask the [DEV]s a (?) - Part 2

Post by Drago77CRO »

problems, problems, problems... Windows 10... problems, problems, problems
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Ask the [DEV]s a (?) - Part 2

Post by Zeno »

Is there anything the mods on the forum can do about the recent onslaught of spambots on the forum?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

Do you plan on making illumination flares more widely used in the future? As far as I know, right now they can only be found on two maps, yet there are around 7 night maps/layers.
pedrooo14
Posts: 88
Joined: 2012-04-02 14:57

Re: Ask the [DEV]s a (?) - Part 2

Post by pedrooo14 »

Hi, any plans to bring back the night muzzle flashes? Night layers aren't fun at all anymore, when they use to be (at least for me off course) the best thing I have seen in this game.
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

We haven't solved the CTD issue yet that people were having so they aren't expected to come back until that is fixed.
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Godssoldier417
Posts: 12
Joined: 2015-06-02 19:01

Re: Ask the [DEV]s a (?) - Part 2

Post by Godssoldier417 »

So R-DEV Airsoft. Were you serious when you said you are going to make thw sprint unlimited/more when running out of breath on Beirut? XD
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

What kinds of new toys can we expect in the next update?
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Ask the [DEV]s a (?) - Part 2

Post by DesmoLocke »

Sherman tanks I imagine.
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PR player since 0.5 (Feb 2007)

Airsoft
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Airsoft »

Godssoldier417 wrote:So R-DEV Airsoft. Were you serious when you said you are going to make thw sprint unlimited/more when running out of breath on Beirut? XD
I don't recall such thing?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

LiamNL wrote:And now a question regarding all devs, what do you consider your personal greatest thing you have added to PR over the years, what you think would today be missed if you didn't do that. Something that makes you feel special and proudly say you contributed to making PR and actual thing.
First I thought Wanda Shan (lol), then Saaremaa, then maybe v0.9 SP support or the main base on Karbala, but then I remembered that when [R-DEV]eggman requested a new avatar in public forums back in 2007, I linked the generic picture of an egg that a former R-MOD then used to make the avatar for him. :D

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Project Reality Forums - View Profile: eggman
Last edited by Outlawz7 on 2015-09-01 12:47, edited 1 time in total.
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fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

I was wondering who made Saaremaa because I love that map. It's great for infantry and it allows for all kinds of strategies because there's so much cover and room to maneuver. I would say it's a greater accomplishment than the egg thing ; )
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Ask the [DEV]s a (?) - Part 2

Post by Raklodder »

[R-DEV]Mineral wrote:..our next release is v1.3.5 not v1.4...
I'll keep my eyes peeled on this one and start playing as soon as v1.3.5 and v1.4 have been released.
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