Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

should we expect important hotfix and patches for 1.3.6 update ?

i know there is alot of issue to be solved but are the Dev's fixing the important issue or just in General and what kind of problem they come a cross and fix it ?

Regards.
sweedensniiperr
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Joined: 2009-09-18 10:27

Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

Which DEV is the biggest assetwhore?
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

Rabbit ofc, he's leading Armour squads all day long. :p
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Rabbit
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Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

rPoXoTauJIo wrote:Rabbit ofc, he's leading Armour squads all day long. :p
He's not a dev. I would guess UT or Mats.
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AfSoccer "I just don't see the natural talent."
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ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

Re: Ask the [DEV]s a (?) - Part 2

Post by ctbear1996 »

Why tactical iron sight g3 were gone??? :|
Nothing
Rabbit
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Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

ctbear1996 wrote:Why tactical iron sight g3 were gone??? :|
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AfSoccer "I just don't see the natural talent."
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Mats391
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

Rails on G3 are as bad as putting them on AK. You just dont do it.
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Mineral: TIL that Wire-guided missiles actually use wire
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

Rabbit wrote:Image
"That's.... pretty bad ***"
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

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AfSoccer "I just don't see the natural talent."
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SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Ask the [DEV]s a (?) - Part 2

Post by SIDEKILL3R »

Notice for the tanks in the game most do not have a commander camera or option to sit inside and spot for targets the third seat is a basic commander .50 cal gun is there a option to sit inside the tank and spot with camera etc. or its not possible with the game engine?

Just always wondered that since the tanks have 3 seats and the third is rarely used
camo
PR:BF2 Developer
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Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Original argument was it would take too many people away from the battlefield, but now that we have 100 people per game there's nothing really stopping it (except the ever present resistance to change :mrgreen :) apart from someone simply doing it.
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Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

[R-DEV]camo wrote:Original argument was it would take too many people away from the battlefield, but now that we have 100 people per game there's nothing really stopping it (except the ever present resistance to change :mrgreen :) apart from someone simply doing it.
It still would take too many people away from the front lines tbh.

Currently the Driver position is also the commander position, being able to select both driver and commander views in all tanks and some APCs/IFVs though the weapon keys. This might not be the most realistic setup but it gives the driver a much bigger and IMO, much funner role than just driving with being able to spot for targets etc and isn't too stressful doing both jobs like it would be in r/l since in r/l, tanks are much, much harder to drive which I can tell you from being in a Challenger 2 driving simulator, that it really takes all your concentration to drive a tank in r/l and isn't just pushing the gas peddle or w key to go forwards :p

As such, you get the benefits of people wanting to drive a tank/APC/IFV more (I prefer to drive myself than gun) since they also have the commander role on top of it to keep them busy, as well as putting another set of boots on the front line per every tank/IFV ingame, as well not to mention that if we gave every APC/IFV a commander position, then it would have one less passenger spot as well.
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Kerryburgerking
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Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

If you could change any faction on any map, which factions on what map should you choose?
Mean, green and unseen!
mries
Posts: 470
Joined: 2013-06-30 16:16

Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

Why does the scoped FAMAS not have a BUIS optic?
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Is it because IRL it is not possible? Or is it not implemented yet? Because by the looks of it there is an iron sight below the scope.
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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Ask the [DEV]s a (?) - Part 2

Post by Acecombatzer0 »

I think the mount for the scope blocks the view between the rear aperture and the front sight, much like the M-14 EBR

(EBR previously had BUIS, but was removed in 1.2ish for this reason)
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

how close we are until PR 1.4 get released ?
Mineral
PR:BF2 Lead Developer
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Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Is there any reason that when your connection dies, or server crashes that vehicles start majestically flying off to the horizon?
BloodyDeed
Retired PR Developer
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Joined: 2008-05-07 17:43

Re: Ask the [DEV]s a (?) - Part 2

Post by BloodyDeed »

I would assume your client usually interpolates the vehicle coordinates it gets from the server so the movement is smooth.
In case you loose connection the client continues doing so but doesn't receive correct coordinates from the server anymore.
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Tsambo
Posts: 1
Joined: 2015-12-19 12:54

Re: Ask the [DEV]s a (?) - Part 2

Post by Tsambo »

Hello everyone. Thought to write a mini prologue for my first message in the forums. I am a 30 year old who mostly didn't play games anymore, but i find myself being sucked in PR more and more. I am close to the point of using the word addicted here! This game seems to have the perfect mixture of realism/tactics/fun!!

So, i am interested in the mid to long term plans of the development. What are some major changes that we will be seeing in the mid to long term down the road? I am not asking for anything unknown to be revealed to me here. I am just new and clueless and wondering what long term goals might have been revealed to the community allready, but someone new like me wouldn't know about.
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