Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
PR is community driven development mod(all devs came from community), so there's never mid-to-long plans of development as the development teams tend to change
So my advice would be just do what you know (modelling, texturing, coding, mapping, etc), and after a while, what you want
So my advice would be just do what you know (modelling, texturing, coding, mapping, etc), and after a while, what you want
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Re: Ask the [DEV]s a (?) - Part 2
Hello MR. RHINO, when is ?
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
Pls bring back Goose Green for that Falklands flavour Rhino
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Re: Ask the [DEV]s a (?) - Part 2
Naturally Goose Green will be part of the next PR:Falklands release.Navo wrote:Pls bring back Goose Green for that Falklands flavour Rhino
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Re: Ask the [DEV]s a (?) - Part 2
about PR:WW2
should we expect more maps other than D-Day ?
like Stalingrad,or Iwo jima... ?
should we expect more maps other than D-Day ?
like Stalingrad,or Iwo jima... ?
- Mats391
- PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2
Yes. But more Normandy. The western front isnt even done, so dont expect eastern, meditaranian, african or pacific theater any time soon.solidfire93 wrote:about PR:WW2
should we expect more maps other than D-Day ?
like Stalingrad,or Iwo jima... ?
Mineral: TIL that Wire-guided missiles actually use wire
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Re: Ask the [DEV]s a (?) - Part 2
If you were to introduce a new mechanic to the game, what would it by and how would you introduce it to the community?
Let's say the majority of the community does not like this new mechanic, would you scrap it or attempt to improve it by taking proper feedback from the community?
Let's say the majority of the community does not like this new mechanic, would you scrap it or attempt to improve it by taking proper feedback from the community?
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Re: Ask the [DEV]s a (?) - Part 2
I guess you didn't know what happend with the "realistic turret's"mectus11 wrote:If you were to introduce a new mechanic to the game, what would it by and how would you introduce it to the community?
Let's say the majority of the community does not like this new mechanic, would you scrap it or attempt to improve it by taking proper feedback from the community?
Au dela du possible ...
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Re: Ask the [DEV]s a (?) - Part 2
Can Russian AR with no scope in Grozny make headshot within 200 meters to a small window in 5th floor? or shooting 2 full mags with militia AK-74 to the back without any injuries? or when enemy comes in my sights in CQB the gun stops working until the enemy walks from sights? AND WITHOUT CHEATS?
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Re: Ask the [DEV]s a (?) - Part 2
1. BF2s classic hit box detection problemDiveris wrote:Can Russian AR with no scope in Grozny make headshot within 200 meters to a small window in 5th floor? or shooting 2 full mags with militia AK-74 to the back without any injuries? or when enemy comes in my sights in CQB the gun stops working until the enemy walks from sights? AND WITHOUT CHEATS?
2. Client/Server lag?
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Re: Ask the [DEV]s a (?) - Part 2
In the next major update (1.4) we will be seeing the Falklands war being implemented into the game - a war between Argentina and Britain that took place around the early 80s. It will be a 16x16 km map, with an extended view distance.Tsambo wrote:-snip-
The next major update after that (1.5) will be a WWII update that will feature a realistic interpretation of the Normandy landings as well as other maps with aircraft. Both major updates will include ships!
1.4 will probably (just speculation) come out sometime mid to late 2016, and WWII is too far away to even give a rough estimate.
Last edited by Jagira on 2015-12-21 12:02, edited 1 time in total.
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Re: Ask the [DEV]s a (?) - Part 2
well fug1.4 will probably come out sometime mid to late 2016
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Re: Ask the [DEV]s a (?) - Part 2
Need to oprress him
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Re: Ask the [DEV]s a (?) - Part 2
Since destroying civilian cars in Insurgency is now against the ROE, does it take away Intelligence Points? If so, how many? If not, what sort of repercussions does the offender face?
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Re: Ask the [DEV]s a (?) - Part 2
That is just Jagira speculation. TBH, I've yet to determine how long v1.4 will take or draw out a solid time line for it either since I don't want to get in the way of a little xmas prezy we are currently wrapping. Although I will say v1.4 wont be coming out in 2015 I can tell you thatJacksonez__ wrote:well fug
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Re: Ask the [DEV]s a (?) - Part 2
Did you guys have news from the french devs team ? They were pretty active during the development and suddenly after the release, gone.
Au dela du possible ...
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Re: Ask the [DEV]s a (?) - Part 2
Several became integral members of the core team, Haut, VAB et cetera have done insane amounts of work on Core PR, but afaik the majority of the French DEV team (like many of the other comfac DEVs) did not conintue to develop material'KillJoy[Fr wrote:;2112120']Did you guys have news from the french devs team ? They were pretty active during the development and suddenly after the release, gone.
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Re: Ask the [DEV]s a (?) - Part 2
IS the SAA still in the works by a comfac or devteam? Or is it on hold, could remember there were some guys working on it for Sbeneh?