Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

Quick Question :

does this shit is possible to be added into PR !? :mrgreen:

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Nate.
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Re: Ask the [DEV]s a (?) - Part 2

Post by Nate. »

solidfire93 wrote:Quick Question :

does this shit is possible to be added into PR !? :mrgreen:

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poXo poXo ...

Project Reality Forums - View Profile: rPoXoTauJIo
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

solidfire93 wrote:Quick Question :
does this shit is possible to be added into PR !? :mrgreen:
??-35.gif
Not. Yet.

Players too unskilled to control su-series in ASC-off mode(cause i can't simulate switch for bf2 engine), and without public tests it wont go into pr.
Currently i'm stuck between going full-hard mode where players would have to control AoA by themself, and if they overpull, plane with throw them to direction of speed vector, and easy mode with limited AoA similar to how su-39\j-10 controls.
Not to mention that i have to balance planes according to irl turn rates proportionally.
Last edited by rPoXoTauJIo on 2015-12-30 13:13, edited 1 time in total.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

rPoXoTauJIo;2113090 wrote:Not. Yet.

Turning of ASC in an Su is like commiting suicide.
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamBai »

Do for more jets groxo! Do for more jets!
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

crazygamelover wrote:Since destroying civilian cars in Insurgency is now against the ROE, does it take away Intelligence Points? If so, how many? If not, what sort of repercussions does the offender face?
Bump123
atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Re: Ask the [DEV]s a (?) - Part 2

Post by atom9[CH] »

PricelineNegotiator wrote:Was talking about how much I missed this last weekend. A lot of people agreed about the huge complexes and the random flag in the desert.
Dont think so I would love it if it gets more spread all around the map like in 0.98. I dont get why people had problems with it. Right now we have much more complicated maps in the map pool.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

before next update !

what is going to be Nerfed ?
and whats gonna get buffed !?
Zeno
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Joined: 2008-09-07 14:16

Re: Ask the [DEV]s a (?) - Part 2

Post by Zeno »

solidfire93 wrote:before next update !

what is going to be Nerfed ?
and whats gonna get buffed !?
Well with the implementation of PRopressor (thanks to rPoxo) we can finaly do balance fixes on a per-player basis. This will hopefully allow us to nerf or buff individual players instead of having to do the hazzle of constant weapons/assets tweaking.

This will surely create the most balanced gameplay :)
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
mries
Posts: 470
Joined: 2013-06-30 16:16

Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

And this will be released on the first of month 4 this year?
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Ask the [DEV]s a (?) - Part 2

Post by Zeno »

mries wrote:And this will be released on the first of month 4 this year?
What are you talking about? we take balance and gameplay very serious, asset whoring is no laughing matter.
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
mries
Posts: 470
Joined: 2013-06-30 16:16

Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

So you can nerf or buff a player because they ''suck'' or are ''good'' at a certain asset/weapon to a certain general PR standard?

I'll just wait and see what it is before making an opinion or something without having experience with it, I guess..
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AfterDune
Retired PR Developer
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Post by AfterDune »

He's messing with you man ;) .
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Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

[R-DEV]AfterDune wrote:He's messing with you man ;) .
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Jagira
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jagira »

Well fug.
Zeno
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Re: Ask the [DEV]s a (?) - Part 2

Post by Zeno »

huehuehue ;-)
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: Ask the [DEV]s a (?) - Part 2

Post by W.Darwin »

Jacksonez__ wrote:Image
This explains alot of things :shock:
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

Tbh initially this tool were used for playing with planes physics, and suddenly i realised that i might make something more useful than just fixing jitter on a-10, a1h, making su cobrable and so on.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Ask the [DEV]s a (?) - Part 2

Post by PatrickLA_CA »

Why did you use Photoshop to remove the "Turn CTD off" button?
In-game: Cobra-PR
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

I did not. It's hardcoded to be always on.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
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