Yes the Frigate will be sailabe/drivable, which is its main purposesolidfire93 wrote:btw are the battle ships can be move around in PR:F ?
Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
EDIT: no further questions for now... thank you
Last edited by solidfire93 on 2016-02-28 10:19, edited 1 time in total.
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Re: Ask the [DEV]s a (?) - Part 2
Do you have any new commander abilities and/or tweaks in store for us in the next major update?
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Re: Ask the [DEV]s a (?) - Part 2
Will we see a new faction in 1.4?
Maybe Polish, Finnish or even SAA?
Maybe Polish, Finnish or even SAA?
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Re: Ask the [DEV]s a (?) - Part 2
so that mean new maps,new weapons,new Assets, right ?mries wrote:Will we see a new faction in 1.4?
Maybe Polish, Finnish or even SAA?
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Re: Ask the [DEV]s a (?) - Part 2
And before Rhino jumps in, besides PR:F with the Argies and their assetssolidfire93 wrote:so that mean new maps,new weapons,new Assets, right ?
For the core mod?
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Re: Ask the [DEV]s a (?) - Part 2
I think FDF is pretty much dead (I might be wrong?). Polish forces are going well, supposedly. I swear I have seen Polish Army teaser in DevBlogs but cannot find it. It featured vehicles and stuff.mries wrote:And before Rhino jumps in, besides PR:F with the Argies and their assets
For the core mod?
E: https://www.realitymod.com/forum/f196-p ... e-2-a.html
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Re: Ask the [DEV]s a (?) - Part 2
Thanks for answering![R-DEV]Mineral wrote:Core mod will get some new features. But no major content is intended for this release besides new maps ( and all the falklands stuff of course). We dont have the manpower to include other factions next to it. It would also increase the chance for bugs and glitches exponentially.
Why would it increase the chance for bugs and glitches exponentially?
Can't the game handle a certain amount of factions/different assets/weapons/etc.?
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Re: Ask the [DEV]s a (?) - Part 2
The amount of testers also doesn't grow with our content Meaning we would very likely forget to test more and more stuff and allowing for more stuff to slip through.
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Re: Ask the [DEV]s a (?) - Part 2
Well how do you apply for tester position? Or do you?[R-DEV]Mineral wrote:The amount of testers also doesn't grow with our content Meaning we would very likely forget to test more and more stuff and allowing for more stuff to slip through.
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Re: Ask the [DEV]s a (?) - Part 2
What was the reason for removing the folding stock (animation) from the AK-74M w/scope? I assume it has something to do with how it's used IRL
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Re: Ask the [DEV]s a (?) - Part 2
You cannot fold stock when scope is attached.crazygamelover wrote:What was the reason for removing the folding stock (animation) from the AK-74M w/scope? I assume it has something to do with how it's used IRL
Mineral: TIL that Wire-guided missiles actually use wire
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Re: Ask the [DEV]s a (?) - Part 2
Hey what hapenned to my thread called '' Deployable asset foundation '' ??
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Re: Ask the [DEV]s a (?) - Part 2
It got removed, probably broke some rule, or maybe it was that it wasn't in the correct subforum.
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Re: Ask the [DEV]s a (?) - Part 2
Is that a guess or do you actually know what you are talking about?
Anyway I can ask the dev's here
This modificattion would give a cleaner feeling to the super fobs, what do you think?
Anyway I can ask the dev's here
This modificattion would give a cleaner feeling to the super fobs, what do you think?
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