Al Basrah Map Update

Project Reality announcements and development highlights.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Al Basrah Map Update

Post by Outlawz7 »

Al Basrah is one of the oldest maps still in Project Reality. First introduced in v0.4, it was updated for v0.5 and again for v0.6 when it became the flagship for Insurgency gamemode but has remained untouched since.

For v1.4, we have decided to integrate a long-standing community map project Al Basrah v2 by TeRR0R as the official version of Al Basrah.

Official version slightly differs from TeRR0R's as we took the liberty to replace some of the statics with their updated versions that are in v1.4 and made some changes to gameplay, which will be explained below.

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The new features are improved lighting, longer view distance and more enterable buildings around the city. British get two additional FOBs, one of which features an RHIB which is available on all Insurgency layers. River fords have been removed, so you'll have to rely on bridges and Close Support Bridges now.


Insurgency Std

As the Mosque allows Insurgents to be in reach of most city caches, this is an experiment to see how things will play out when Insurgent base is slightly removed from action. This allows more cache areas in the city itself. To avoid Insurgents being cut-off in their base, bridges leading to the island north of Palace are now indestructible (this affects all gamemodes and layers).
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Alt and Inf remain the same, with Mosque as the Insurgent base. Cache positions are adjusted accordingly.
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Co-op support has been remade and Al Basrah will feature Co-op in v1.4. Skirmish is present as well.
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Click on pictures to view full size.
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Al Basrah was made by duckhunt.
Al Basrah v2 was made by TeRR0R.
Additional changes by [R-DEV]Outlawz7.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Al Basrah Map Update

Post by sweedensniiperr »

Lot's of highlights and devblogs recently...
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Arab
PR:BF2 Developer
Posts: 2887
Joined: 2012-05-18 03:37

Re: Al Basrah Map Update

Post by Arab »

sweedensniiperr wrote:Lot's of highlights and devblogs recently...
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RebbEsc
Posts: 17
Joined: 2015-06-15 04:53

Re: Al Basrah Map Update

Post by RebbEsc »

sweedensniiperr wrote:Lot's of highlights and devblogs recently...
I think 1.4 is coming very soon. :grin:
operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: Al Basrah Map Update

Post by operativac »

I think nerfing the already inferior side is not a really good idea.
It's just going to cause some massive spawn camping...
But oh well, we'll see how it plays out.

EDIT: Scratch that! This is going to be awesome! 1.4 hype! :D
Last edited by operativac on 2016-05-10 11:04, edited 1 time in total.
Friado
Posts: 18
Joined: 2014-07-24 21:43

Re: Al Basrah Map Update

Post by Friado »

Can you fix unbalanced caches on west side? 8)
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Michael Z Freeman
Posts: 240
Joined: 2009-03-27 18:45

Re: Al Basrah Map Update

Post by Michael Z Freeman »

Splendid 8-) . Coop as well. Another favourite of mine that I didn't realise was an early PR level is Kashan Desert.
Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: Al Basrah Map Update

Post by Geronimo »

Nice work!

However, I am a bit sceptical about the improved view distance because of the APCs. I think this map would be more fun in a low view distance "sandstorm" environment.
Pronck
Posts: 1780
Joined: 2009-09-30 17:07

Re: Al Basrah Map Update

Post by Pronck »

Geronimo wrote:Nice work!

However, I am a bit sceptical about the improved view distance because of the APCs. I think this map would be more fun in a low view distance "sandstorm" environment.
The map suits the SPG technical very well though, especially with some intel you can be pretty efficient with it, so it should be able to counter them rather easily with some good players using it. Of course, most of the time it is some random Ukrainian guy driving towards A12 on its own and leaving it there making sure you won't be able to use it properly.
We are staying up!
PLAustin
Posts: 19
Joined: 2009-01-10 14:02

Re: Al Basrah Map Update

Post by PLAustin »

Looks awesome! Only thing I have to say, is that the "palace" I believe was historically a British outpost deep in Basrah that was under siege for most of the battle and is now the insurgent main.

Aside from that, I think the change in main will make it much easier for blufor to penetrate the cities perimeter.
[at]Vio-Lence
Posts: 64
Joined: 2013-06-29 20:13

Re: Al Basrah Map Update

Post by [at]Vio-Lence »

Friado wrote:Can you fix unbalanced caches on west side? 8)
[ATTACH]8393[/ATTACH]

These three cache positions are pretty much 'gibmedat's' for the blufor.

The cache that spawns to the north of village lasts at most 5 minutes after blufor get intel. It is usually a slaughter due to zero cover for the opfor to create defenses or hideouts and sometimes the cache is even outside of the shack it is suppose to be in! Same can be said about the cache to the south of village. This one is a tiny bit better as there are a couple shacks it can be in, but still really no way defend.

Talking with DutchCourage and Frau Bacon*Cody, they brought up a good point when looking at the palace being opfor's main base. Doesn't this allow the opportunity for blufor to just camp the bridges with armor? It seems with the added view distances blufor will have it easy shooting anything that comes over the bridges.. They can even achieve this by building a super FOB overlooking palace
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Last edited by [at]Vio-Lence on 2016-03-12 14:25, edited 4 times in total.
In game name: Vio-Noob__
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Al Basrah Map Update

Post by Outlawz7 »

'[at wrote:Vio-Lence;2121648']
The cache that spawns to the north of village lasts at most 5 minutes after blufor get intel.
That one doesn't exist anymore, I'll look into others.
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FlyUA
Posts: 11
Joined: 2015-08-02 10:52

Re: Al Basrah Map Update

Post by FlyUA »

I hate north-east of this map, no place to hide. .need more hideouts
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Al Basrah Map Update

Post by Raklodder »

The amount of teasing as of late is killing me and others, but thank you kindly for yet another detailed highlight.
piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

Re: Al Basrah Map Update

Post by piratepengu »

It would be kind of cool to see one where the British main is the southwest FOB and a cache spawns at the airport.
Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: Al Basrah Map Update

Post by Fir3w411 »

Thank you for removing the giant hideous smoke cloud in Image

Is that 6th image a new cache location? :D

Also, hooray for T-buildings.
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"Sometimes you just gotta use torture tactics."
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: Al Basrah Map Update

Post by qs-racer »

RebbEsc wrote:I think 1.4 is coming very soon. :grin:
Coming for April 1st i guess :)
Dude_Nukem
Posts: 131
Joined: 2010-07-25 19:20

Re: Al Basrah Map Update

Post by Dude_Nukem »

Fresh! Loving this change, was waiting for it.

I'm curious if there will be a map update for Korengal aswell. :D
qs-racer wrote:Coming for April 1st i guess :)
Haha (psst.. that would be genius)
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Al Basrah Map Update

Post by Cavazos »

Very interesting. It looks a lot better. The house blocking the gas station pumps on one side bugs me though. You'd never see a house built blocking an entryway to a pumping area for gas.
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Al Basrah Map Update

Post by Scubbo »

coop layers look great thanks! (hopefully 1 man armours?)
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