Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

FlyingR wrote:You guys should have a sticky for people always asking the same fucking questions:
Factions, updates, vehicles, maps, when it will come out, etc. etc.
Don't rub.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

we need this for next Release ! :mrgreen:

AT Jeep Twin Bazooka !!

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aznremix416
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Joined: 2010-01-04 03:29

Re: Ask the (WW2-DEVS) a question ?

Post by aznremix416 »

FlyingR wrote:You guys should have a sticky for people always asking the same fucking questions:
Factions, updates, vehicles, maps, when it will come out, etc. etc.
You sound mad bro, it was just a question lol
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Ason
PR:BF2 Developer
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Joined: 2012-10-22 10:29

Re: Ask the (WW2-DEVS) a question ?

Post by Ason »

Since alot of people have been asking for updates/progress on ww2 I thought I'd give you a sneak peek on what I'm currently working on.

I hereby present, Reichswald!

This map is loosely based on the battle of the Reichswald/Operation Veritable/Operation Grenade.
It's a 1km AAS map, which will include heavy ground vehicles for both sides.

AAS Std will be a neutral/symmetrical layer where both sides will be in position to attack.
AAS Alt will be a defensive layer for Germany, where the objective for the US will be to push through the forest from the south, finally capping the village in the north.

Keep in mind all pics are WIP.

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BearGlove
Posts: 6
Joined: 2016-11-11 22:48

Re: Ask the (WW2-DEVS) a question ?

Post by BearGlove »

'[R-DEV wrote:Ason;2161863']Since alot of people have been asking for updates/progress on ww2 I thought I'd give you a sneak peek on what I'm currently working on.

I hereby present, Reichswald!

This map is loosely based on the battle of the Reichswald/Operation Veritable/Operation Grenade.
It's a 1km AAS map, which will include heavy ground vehicles for both sides.

AAS Std will be a neutral/symmetrical layer where both sides will be in position to attack.
AAS Alt will be a defensive layer for Germany, where the objective for the US will be to push through the forest from the south, finally capping the village in the north.

Keep in mind all pics are WIP.

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Looking good! :p Feels good to see a sneak peek after a long silence! Keep it up boys!
Rabbit
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Joined: 2006-12-17 15:14

Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

You love grey in your maps Ason, you okay? :D
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AfSoccer "I just don't see the natural talent."
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FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: Ask the (WW2-DEVS) a question ?

Post by FlyingR »

Reminds me of Combat Mission maps! This is going to be so much fun! :D
_MB_
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Joined: 2015-09-22 05:57

Re: Ask the (WW2-DEVS) a question ?

Post by _MB_ »

Reminds me of Combat Mission maps!
This exactly! Also
will include heavy ground vehicles for both sides
Image If you know what I mean =)
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

btw Reichswald was UK&Canada VS the Germans ?!

i mean i don't mind US but still.... we don't have WW2 brit faction, right ?

or someone is making a UK faction for PR:WW2 !!?

also i like the gray Rainy sky ! keep it up
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

It is a good news but I hope next sneak peak will not be 2018.
tvaxquivax
Posts: 4
Joined: 2017-04-14 15:50

Re: Ask the (WW2-DEVS) a question ?

Post by tvaxquivax »

Hey PRww2 Devs, what I'll ask might sound silly because it very well might be but.. can you release screenshots of how every soldier looks with every kit available? From video on youtube it seems that there are already a good variety.

For example, I saw soldiers with the mg42 with ammo belts around him, etc. Or they're al basicaly these tree models?

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I ask this because maybe I've saw some german soldier with some kind of cap or whatnot.

And.. I know this might probably already have been asked but.. What keeps this minimod from being released to the PR mod as we know it? I know you guys want to put more things but the game seems fun enough to be avaible, not?

All in all, thanks for you work!
Anthony817
Posts: 172
Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

tvaxquivax wrote:I know this might probably already have been asked but.. What keeps this minimod from being released to the PR mod as we know it? I know you guys want to put more things but the game seems fun enough to be avaible, not?
The plan has always been to include it in the main game when it is polished enough.
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AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: Ask the (WW2-DEVS) a question ?

Post by AfterDune »

tvaxquivax wrote:Hey PRww2 Devs, what I'll ask might sound silly because it very well might be but.. can you release screenshots of how every soldier looks with every kit available? From video on youtube it seems that there are already a good variety.

For example, I saw soldiers with the mg42 with ammo belts around him, etc. Or they're al basicaly these tree models?

Image

I ask this because maybe I've saw some german soldier with some kind of cap or whatnot.
Those are simply player models and we added a helmet on them - just for the render. So you have these player models, but the kit decides what he's actually wearing: helmet, cap, back pack, ammo belts, pouches, etc.
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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

tvaxquivax wrote:Hey PRww2 Devs, what I'll ask might sound silly because it very well might be but.. can you release screenshots of how every soldier looks with every kit available? From video on youtube it seems that there are already a good variety.

For example, I saw soldiers with the mg42 with ammo belts around him, etc. Or they're al basicaly these tree models?

Image

I ask this because maybe I've saw some german soldier with some kind of cap or whatnot.

And.. I know this might probably already have been asked but.. What keeps this minimod from being released to the PR mod as we know it? I know you guys want to put more things but the game seems fun enough to be avaible, not?

All in all, thanks for you work!
you said a really good point. I think it is fun enough to be released and what makes it stop is a unknown.
don't say it is for polishing. come on, even 2 years ago it was acceptable and releasable.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

'[R-DEV wrote:Ason;2161863']


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Looks awesome, but I have a few wishes:

1. Move trenches from the road.(cuz that will be very easy to attack this trenches from a forest, their whole meaning is losting)
2. Add more trenches, bunkers and other fortifications around a village.

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shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

I have a point to say. guys Wasn't it supposed to make maps based on real areas like what was done in omaha beach?
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Ason
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Ason »

Rabbit wrote:You love grey in your maps Ason, you okay? :D
No, I suffer from lack of grey matter, also PR is too sunny! :D
solidfire93 wrote:btw Reichswald was UK&Canada VS the Germans ?!

i mean i don't mind US but still.... we don't have WW2 brit faction, right ?

or someone is making a UK faction for PR:WW2 !!?

also i like the gray Rainy sky ! keep it up
Yeah, Reichswald/operation Veritable was Britain/Canada, but Grenade was US and it was right next to it, so yeah loosely based on Reichswald ;)
CaptMiller wrote:Looks awesome, but I have a few wishes:

1. Move trenches from the road.(cuz that will be very easy to attack this trenches from a forest, their whole meaning is losting)
2. Add more trenches, bunkers and other fortifications around a village.
Will definately add more trenches and defensive positions, but this is the basic idea:
-Red is the frontline.
-Blue lines represents current trenches/defenses on the map.
-Green arrow = US Attack.

The idea is the germans want to defend the village and the big road going through the forest from south to north, therefore they put the defenses a bit west of the road and the village. But yeah, for gameplay reasons I will add more defenses, especially around the village.

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CaptMiller
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Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

Anyway suggest you move out trenches from main road(as i showed it on screenshot), cuz americans can flank from south if southern trenches will be empty

need some field between forest(and road) and trenches, cuz attacking forces can really easily attack trenches came out from forest and after capture all threnches
Last edited by CaptMiller on 2017-04-21 17:57, edited 3 times in total.
robert357
Posts: 226
Joined: 2016-01-29 12:58

Re: Ask the (WW2-DEVS) a question ?

Post by robert357 »

Hmm. I thought frontline is from "west to east", not from "north to south". In this layout trenches are really useless. I mean I know this is how this looks in real life, but in game this wont work like this.

I see two solutions. Make map bigger where every trenches are located in the middle way from each spawn zones (for ALT Germans have additional spawns near trenches) or just relocate trenches locations for current map. I really like idea of big forest so I hope this won't be changed.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: Ask the (WW2-DEVS) a question ?

Post by CaptMiller »

It is already impossible to change size of map, Do not need to give such advices, they mislead the mapper
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