Rabbit made that map and hates it super hard So no, I dont think so, but Rabbit, it was coolKerryburgerking wrote:Any chance to see Shikotan Island in the game again?
Ask the [DEV]s a (?) - Part 2
-
- Posts: 1689
- Joined: 2009-06-17 09:25
Re: Ask the [DEV]s a (?) - Part 2
-
- Posts: 408
- Joined: 2011-11-01 10:42
Re: Ask the [DEV]s a (?) - Part 2
Has the AAS layer for Lashkar Valley been removed? and if so why?
Mean, green and unseen!
-
- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
Re: Ask the [DEV]s a (?) - Part 2
Whatever happened to maps that were being tested a while ago? like White Dragon or Road to Perdition and the maps that Rusty made a while ago, Adak and Borovsko Bridge. Operation Sapphire was also a fun one that I remember from map tests a while back.
I'd like to think they're still being worked on, hopefully they are, some maps like Ghost Train and/or Tad Sae need to be retired to be replaced by other maps or overhauled.
I'd like to think they're still being worked on, hopefully they are, some maps like Ghost Train and/or Tad Sae need to be retired to be replaced by other maps or overhauled.
-
- PR:BF2 Developer
- Posts: 293
- Joined: 2012-04-23 06:38
Re: Ask the [DEV]s a (?) - Part 2
Borovsko Bridge - scrapped
Adak - meh, maybe one day, not in priority right now
Want new maps? Join tester team!
Adak - meh, maybe one day, not in priority right now
Want new maps? Join tester team!
-
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Ask the [DEV]s a (?) - Part 2
How do i join the tester team, i heard there is a great need for more testers so i applied but i never heard back.
Maybe my application got lost in the mail.
Maybe my application got lost in the mail.
-
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Ask the [DEV]s a (?) - Part 2
Lashkar AAS layer was removed long ago, in v1.3.5 or somewhere there.
Pretty sure Road to Perdition is lost, Amokandy retired and I doubt the files are saved anywhere.
Pretty sure Road to Perdition is lost, Amokandy retired and I doubt the files are saved anywhere.
-
- Posts: 330
- Joined: 2015-06-25 14:49
Re: Ask the [DEV]s a (?) - Part 2
I still have Road to Perdition on my drive, I can upload it if you want.
And Borovsko is such a good map, why is it scrapped?
And Borovsko is such a good map, why is it scrapped?
-
- PR:BF2 Developer
- Posts: 1978
- Joined: 2011-07-20 10:02
Re: Ask the [DEV]s a (?) - Part 2
My sig ain't done for no reasonVTRaptor wrote: And Borovsko is such a good map, why is it scrapped?
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
-
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Ask the [DEV]s a (?) - Part 2
Does it come with Tom Hanks? huehuehueVTRaptor wrote:I still have Road to Perdition on my drive, I can upload it if you want.
And Borovsko is such a good map, why is it scrapped?
-
- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
Re: Ask the [DEV]s a (?) - Part 2
I think the best is to upload it and send it to a DEV then they'll decide what to do with it.VTRaptor wrote:I still have Road to Perdition on my drive, I can upload it if you want.
And Borovsko is such a good map, why is it scrapped?
-
- Posts: 641
- Joined: 2015-11-12 21:11
Re: Ask the [DEV]s a (?) - Part 2
What about new statics? Is it worth making new ones? Looking at the similar statics on different maps makes it feel some what the same.
-
- PR:BF2 Lead Developer
- Posts: 8532
- Joined: 2012-01-02 12:37
Re: Ask the [DEV]s a (?) - Part 2
I think our biggest issue with more interesting maps is lack of statics of modular and varied buildings with a different setting then middle eastern/Asian. We have the small Russian set of buildings but it's limited as well.
A European, African or (south)American building set would allow to explore new regions. Our great mappers try (see Route, Sahel and a few others) maps in these regions with the current set but it's very limited in what they can do when 80% of our static is either really iconic Asian or middle-eastern in looks.
Props we got plenty but it's really buildings. We can only make so many middle eastern or russian/asian maps without becoming really similar. And exploring new buildings is for both mappers and players I think the most fun.
And new vegetation sets to go with these new regions would also be required
A European, African or (south)American building set would allow to explore new regions. Our great mappers try (see Route, Sahel and a few others) maps in these regions with the current set but it's very limited in what they can do when 80% of our static is either really iconic Asian or middle-eastern in looks.
Props we got plenty but it's really buildings. We can only make so many middle eastern or russian/asian maps without becoming really similar. And exploring new buildings is for both mappers and players I think the most fun.
And new vegetation sets to go with these new regions would also be required
-
- Posts: 280
- Joined: 2016-01-03 11:11
Re: Ask the [DEV]s a (?) - Part 2
I think PR is lacking even more in localized vegetation than in buildings
-
- Posts: 311
- Joined: 2014-08-05 22:42
Re: Ask the [DEV]s a (?) - Part 2
PR is also lacking more factions. It would be awesome to have a Costa Rican army fight the army of Panama.
-
- Posts: 573
- Joined: 2012-07-23 03:25
Re: Ask the [DEV]s a (?) - Part 2
WAT?FlyingR wrote:PR is also lacking more factions. It would be awesome to have a Costa Rican army fight the army of Panama.
Quote another first-person war game (it can be anyone, BF, COD etc) that has more factions than PR.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
-
- Posts: 311
- Joined: 2014-08-05 22:42
Re: Ask the [DEV]s a (?) - Part 2
It's a joke man, Costa Rica and Panama don't even have an army or enough resources for them to be made into a faction...Danesh_italiano wrote:WAT?
Quote another first-person war game (it can be anyone, BF, COD etc) that has more factions than PR.
-
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Ask the [DEV]s a (?) - Part 2
Liechtenstein forces with 2 4km maps that make up their whole country.FlyingR wrote:It's a joke man, Costa Rica and Panama don't even have an army or enough resources for them to be made into a faction...
AfSoccer "I just don't see the natural talent."
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: Ask the [DEV]s a (?) - Part 2
Solid plan Rabbit, plz contact me so we can get the design plan done. PR needs this.Rabbit wrote:Liechtenstein forces with 2 4km maps that make up their whole country.
D.J.
-
- Posts: 311
- Joined: 2014-08-05 22:42
Re: Ask the [DEV]s a (?) - Part 2
Liechtenstein vs Luxembourg, you would have to downsize the player number to like 5 vs 5 for full realismRabbit wrote:Liechtenstein forces with 2 4km maps that make up their whole country.
-
- Posts: 641
- Joined: 2015-11-12 21:11
Re: Ask the [DEV]s a (?) - Part 2
I see a different bot movement in Danesh_italiano HAX training server, are you guys testing new patterns of movement or is it just for training?