Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

mectus11 wrote:but shikotan is best map, devs pls bring back
No, its one of my weird maps, and as mineral once said "I'm going to punch Rabbit someday, what it with these crazy ideas".
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AfSoccer "I just don't see the natural talent."
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mectus11
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Re: Ask the [DEV]s a (?) - Part 2

Post by mectus11 »

Rabbit wrote:No, its one of my weird maps, and as mineral once said "I'm going to punch Rabbit someday, what it with these crazy ideas".
Yeah was just being sarcastic but that doesn't translate well over the internet I guess, I'd love to see more of your new maps make it in the game. Sbeneh v2 looks dope.
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Just teamkilled because nuijamaa is a map. Can we just go ahead a push out v2 knowing its issues? IE trees in buildings and bushes LOD not being what they should be.
Last edited by Rabbit on 2019-10-25 21:38, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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anantdeathhawk
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Re: Ask the [DEV]s a (?) - Part 2

Post by anantdeathhawk »

Developers? Could you please release 1.6 today, I am sad, because the girl that I liked got engaged to someone else. :sad:
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TheMerchantOfMenace
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Re: Ask the [DEV]s a (?) - Part 2

Post by TheMerchantOfMenace »

Rabbit wrote:No, its one of my weird maps, and as mineral once said "I'm going to punch Rabbit someday, what it with these crazy ideas".
I liked Shikotan, but there was one faction that used to spawn at the S or SE of the island and they only had one way out of their main which was a N-bound road which was then camped by enemy Hats, so was really not working, but this surely could have got fixed by re-drawing/re-configuring the island so that this faction would have a wide range of DOD exit options.

What other problems were there with this map? All in all, it seemed like a good map to me.
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TheMerchantOfMenace
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Re: Ask the [DEV]s a (?) - Part 2

Post by TheMerchantOfMenace »

So, used to be you could pull kits from crates with very little depletion, but this has now been changed, so that the crate depletes much faster with kit requests.

Is it possible to have numbers?

Specifically, I'm wondering how many points are used up for requesting a kit, vs. how many points are exhausted from the crate when a rifleman re-supplies his ammo bag (assuming he had not used any ammo, patches, grenades... only re-supplying the ammo bag).

Would different kits use up differing amounts of points?

Thanks.
Niki-Tret
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Re: Ask the [DEV]s a (?) - Part 2

Post by Niki-Tret »

When is 1.6 with all new stuff coming out?!
FFG
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Re: Ask the [DEV]s a (?) - Part 2

Post by FFG »

Niki-Tret wrote:When is 1.6 with all new stuff coming out?!
Can you please stop spamming the same question in different threads worded differently. I understand your eager to get it out, its not like "ohh damn, well niki-tret has finally asked us when to release it for the third time, hes figured out the secret code to getting the release date." It will be done when its done.
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Can you guys just remove asad Khal, Assault on Mestia, hill 488, ghost train, tad sae and qwai river and just add more maps to beta or SP only maps.
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Vista
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Re: Ask the [DEV]s a (?) - Part 2

Post by Vista »

When is 1.6 coming out???????
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TheMerchantOfMenace
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Re: Ask the [DEV]s a (?) - Part 2

Post by TheMerchantOfMenace »

Rabbit wrote:Can you guys just remove asad Khal, Assault on Mestia, hill 488, ghost train, tad sae and qwai river and just add more maps to beta or SP only maps.
I second the Ghost Train and Qwai River vote for removal!
agus92
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Re: Ask the [DEV]s a (?) - Part 2

Post by agus92 »

Rabbit wrote:Can you guys just remove asad Khal, Assault on Mestia, hill 488, ghost train, tad sae and qwai river and just add more maps to beta or SP only maps.
what are the issues with asad and mestia?
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

agus92 wrote:what are the issues with asad and mestia?
They are meh and lower played/liked. Id rather see them gone and that space used to add more coop maps or even beta pvp maps. PR devs got scared about removing maps post .9- 1.0 era.
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Outlawz7
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Re: Ask the [DEV]s a (?) - Part 2

Post by Outlawz7 »

Because everyone always plays with a hundred people. Small maps are fine for small games.
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Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Outlawz7 wrote:Because everyone always plays with a hundred people. Small maps are fine for small games.
Small maps are fine, poorly done maps aren't. Imagine someone made Assault on Mestia now in community modding and wanted it in game. They would be laughed at.....
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AfSoccer "I just don't see the natural talent."
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Airsoft
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Re: Ask the [DEV]s a (?) - Part 2

Post by Airsoft »

Oh, hey guys
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Wicca
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Re: Ask the [DEV]s a (?) - Part 2

Post by Wicca »

Airsoft wrote:Oh, hey guys
Where have you been?

Can you make some videos to promote the game to force new players to download and install PR? pleeeaaassee?
Xact Wicca is The Joker. That is all.
Killa_bee
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Re: Ask the [DEV]s a (?) - Part 2

Post by Killa_bee »

Wicca wrote:Where have you been?

Can you make some videos to promote the game to force new players to download and install PR? pleeeaaassee?
and insert subliminal messages to really force them lol
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

Killa_bee wrote:and insert subliminal messages to really force them lol
wat

I miss not being able to shitpost. this min characters is shit
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Spec
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Re: Ask the [DEV]s a (?) - Part 2

Post by Spec »

Rabbit wrote:wat

I miss not being able to shitpost. this min characters is shit
Infraction given!

=D

Oshit, I'm still showing as Mod
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