PR:BF2 v1.6.0.0 Changelog

The changelogs for recently released Project Reality versions
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Post by AlonTavor »

and the mic symbol stays on the screen (probably transmitting) for seconds after you let go of the push to talk key.
That's not even done by mumble and no one ever heard of this but ok.
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Post by xpugur »

AlonTavor wrote:Glad to hear its working as intended.
You do not need 2 steam accounts
but it is also mentioned that if we got old PR accounts we will start with higer level, right?
Arch3rAc3
Posts: 22
Joined: 2015-03-15 04:58

Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Post by Arch3rAc3 »

AlonTavor wrote:That's not even done by mumble and no one ever heard of this but ok.
It seems to be mumble related because:
- You can't transmit if mumble is not running (PTT keys don't do anything);
- Players don't seem to be able to hear me properly when this is happening;
- I can correlate this to not hearing other people as well, it's like if mumble gets overloaded/overtasked and can't process everything, causing both output and input audio cuts (like if it freezes for a few seconds);

This also never used to happen before. While performance wasn't always optimal in PR (some maps tended to drop my FPS a bit), mumble and communication was never an issue.
Ever since 1.6 this started happening, comms failing every minute or so makes it almost unplayable and frustrating.
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Post by Coalz101 »

Arch3rAc3 wrote:It seems to be mumble related because:
- You can't transmit if mumble is not running (PTT keys don't do anything);
- Players don't seem to be able to hear me properly when this is happening;
- I can correlate this to not hearing other people as well, it's like if mumble gets overloaded/overtasked and can't process everything, causing both output and input audio cuts (like if it freezes for a few seconds);

This also never used to happen before. While performance wasn't always optimal in PR (some maps tended to drop my FPS a bit), mumble and communication was never an issue.
Ever since 1.6 this started happening, comms failing every minute or so makes it almost unplayable and frustrating.
It's been happening before 1.6 as it has happened to me plenty of times in the life of 1.5. Prior to 1.6 I updated the mumble and I didn't have this issue anymore. Coming into 1.6 where I was forced to delete my current mumble for the sake of update and place it again, I found this problem to worsen
Arch3rAc3
Posts: 22
Joined: 2015-03-15 04:58

Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Post by Arch3rAc3 »

Coalz101 wrote:It's been happening before 1.6 as it has happened to me plenty of times in the life of 1.5. Prior to 1.6 I updated the mumble and I didn't have this issue anymore. Coming into 1.6 where I was forced to delete my current mumble for the sake of update and place it again, I found this problem to worsen
I'll try reinstalling mumble somehow, but I still wished I could keep the old version instead of being forced to update to this newer and heavier one.
The game is simply unplayable without the Comms working properly.
Manpaan1102
Posts: 2
Joined: 2020-05-17 21:33

Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Post by Manpaan1102 »

I'm having a problem here. The game crashed after i open it
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