PR:BF2 v1.6.3.0 Changelog

The changelogs for recently released Project Reality versions
T.E.D.F4257845
PR:BF2 QA Tester
Posts: 57
Joined: 2011-06-12 09:31

Re: PR:BF2 v1.6.3.0 Changelog

Post by T.E.D.F4257845 »

Mats391 wrote:PR:BF2 v1.6.3.3 Changelog (2020/10/30)
-----------------------
[*]Kafr Halab
  • AAS32: Replaced T-72S1 with T-72. Replaced Boragh with BTR-60.
Why did the MEC get nerfed so hard? T90 is going to have a field day against the t72. Haven't played much lately, but from what I remember, MEC was already struggling against the Russians.
"Never underestimate the power of BRDMs in large groups"
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.3.0 Changelog

Post by Mats391 »

T.E.D.F4257845 wrote:Why did the MEC get nerfed so hard? T90 is going to have a field day against the t72. Haven't played much lately, but from what I remember, MEC was already struggling against the Russians.
Its meant to say T72S, sorry. So in fact MEC got buff as the T72S has ATGM.
Image

Mineral: TIL that Wire-guided missiles actually use wire
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: PR:BF2 v1.6.3.0 Changelog

Post by PBAsydney »

The big question now is which LOD settings are best for spotting enemies in vegetation.
Image
Image Image
Image
HITREG CARRY
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.3.0 Changelog

Post by Mats391 »

Mats391 wrote:We are aware of issues regarding file verification of objects_statics_client.zip. You do not need to do anything, we will inform you once it is resolved.
The issue has been resolved. Just restart PR to have the Update finish correctly.
Image

Mineral: TIL that Wire-guided missiles actually use wire
User avatar
Deviro
PR:BF2 QA Tester
Posts: 97
Joined: 2016-09-04 21:46

Re: PR:BF2 v1.6.3.0 Changelog

Post by Deviro »

If I tick the LOD settings on will that give me more or less FPS?
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.3.0 Changelog

Post by Mats391 »

Deviro wrote:If I tick the LOD settings on will that give me more or less FPS?
less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated graphics should not enable any.
Image

Mineral: TIL that Wire-guided missiles actually use wire
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: PR:BF2 v1.6.3.0 Changelog

Post by PBAsydney »

Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?
Image
Image Image
Image
HITREG CARRY
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.3.0 Changelog

Post by Mats391 »

PBAsydney wrote:Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?
This is likely to be irrelevant as the CPU needs to load more textures for the high quality lod than for the lower quality ones. Also for vegetation and terrain the CPU will still check for LOD switch distances, we just increased them to be bigger or equal to maximum level view distance.
I recommend anyone that wants to use the increased LOD distance on vegetation to test some forest maps in local before hopping on server. It may turn out to become unplayable for you.
Image

Mineral: TIL that Wire-guided missiles actually use wire
isaias43
Posts: 4
Joined: 2019-02-09 03:25

Re: PR:BF2 v1.6.3.0 Changelog

Post by isaias43 »

[*]Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.

fun is over :(
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: PR:BF2 v1.6.3.0 Changelog

Post by PBAsydney »

isaias43 wrote:[*]Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.

fun is over :(
Wasn't fun. It rewarded bush camping and incited boring gameplay.
Image
Image Image
Image
HITREG CARRY
BRZbruh
Posts: 56
Joined: 2020-07-06 19:04
Location: Illinois

Re: PR:BF2 v1.6.3.0 Changelog

Post by BRZbruh »

kar98 OP plz nerf 2 shot
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: PR:BF2 v1.6.3.0 Changelog

Post by VTRaptor »

PBAsydney wrote:Wasn't fun. It rewarded bush camping and incited boring gameplay.
Disagree.

[*] ww2 fun 2020-2020
Danesh_italiano
Posts: 573
Joined: 2012-07-23 03:25

Re: PR:BF2 v1.6.3.0 Changelog

Post by Danesh_italiano »

it was fun on 0.98 but yall probably started playing after 1.4.. missed gold pr era...
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: PR:BF2 v1.6.3.0 Changelog

Post by Coalz101 »

Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: PR:BF2 v1.6.3.0 Changelog

Post by VTRaptor »

Coalz101 wrote:Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
Yeah lol. I think that someone thought that this shitty cas would even it out xD
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: PR:BF2 v1.6.3.0 Changelog

Post by mebel »

Mats391 wrote:less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated graphics should not enable any.
I actually get more and more stable FPS switching those options on.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.6.3.0 Changelog

Post by AlonTavor »

mebel wrote:I actually get more and more stable FPS switching those options on.
Its likely that switching LODs is a big CPU bottleneck. We really can't know exactly.
but iGPUs should avoid it.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: PR:BF2 v1.6.3.0 Changelog

Post by InfantryGamer42 »

VTRaptor wrote:Yeah lol. I think that someone thought that this shitty cas would even it out xD
Not to add 2 Namers and M163 at start that can massacre PLA at start of game, if they do not pull perfect opening moves.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR:BF2 v1.6.3.0 Changelog

Post by Outlawz7 »

Coalz101 wrote:Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
VTRaptor wrote:Yeah lol. I think that someone thought that this shitty cas would even it out xD
InfantryGamer42 wrote:Not to add 2 Namers and M163 at start that can massacre PLA at start of game, if they do not pull perfect opening moves.
https://www.realitymod.com/forum/showth ... p?t=150396
Image
OberRustle
Posts: 8
Joined: 2020-02-29 03:20

Re: PR:BF2 v1.6.3.0 Changelog

Post by OberRustle »

Need more cows
Locked

Return to “Changelogs”