Why did the MEC get nerfed so hard? T90 is going to have a field day against the t72. Haven't played much lately, but from what I remember, MEC was already struggling against the Russians.Mats391 wrote:PR:BF2 v1.6.3.3 Changelog (2020/10/30)
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[*]Kafr Halab
- AAS32: Replaced T-72S1 with T-72. Replaced Boragh with BTR-60.
PR:BF2 v1.6.3.0 Changelog
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Re: PR:BF2 v1.6.3.0 Changelog
"Never underestimate the power of BRDMs in large groups"
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Re: PR:BF2 v1.6.3.0 Changelog
Its meant to say T72S, sorry. So in fact MEC got buff as the T72S has ATGM.T.E.D.F4257845 wrote:Why did the MEC get nerfed so hard? T90 is going to have a field day against the t72. Haven't played much lately, but from what I remember, MEC was already struggling against the Russians.
Mineral: TIL that Wire-guided missiles actually use wire
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Re: PR:BF2 v1.6.3.0 Changelog
The big question now is which LOD settings are best for spotting enemies in vegetation.
HITREG CARRY
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Re: PR:BF2 v1.6.3.0 Changelog
The issue has been resolved. Just restart PR to have the Update finish correctly.Mats391 wrote:We are aware of issues regarding file verification of objects_statics_client.zip. You do not need to do anything, we will inform you once it is resolved.
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Re: PR:BF2 v1.6.3.0 Changelog
If I tick the LOD settings on will that give me more or less FPS?
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Re: PR:BF2 v1.6.3.0 Changelog
less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated graphics should not enable any.Deviro wrote:If I tick the LOD settings on will that give me more or less FPS?
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Re: PR:BF2 v1.6.3.0 Changelog
Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?
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Re: PR:BF2 v1.6.3.0 Changelog
This is likely to be irrelevant as the CPU needs to load more textures for the high quality lod than for the lower quality ones. Also for vegetation and terrain the CPU will still check for LOD switch distances, we just increased them to be bigger or equal to maximum level view distance.PBAsydney wrote:Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?
I recommend anyone that wants to use the increased LOD distance on vegetation to test some forest maps in local before hopping on server. It may turn out to become unplayable for you.
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Re: PR:BF2 v1.6.3.0 Changelog
[*]Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.
fun is over
fun is over
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Re: PR:BF2 v1.6.3.0 Changelog
Wasn't fun. It rewarded bush camping and incited boring gameplay.isaias43 wrote:[*]Updated M1 Garand, Gewehr 43, MG42, MG34, M1919, BAR and FG42 to require two hits to kill.
fun is over
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Re: PR:BF2 v1.6.3.0 Changelog
kar98 OP plz nerf 2 shot
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Re: PR:BF2 v1.6.3.0 Changelog
Disagree.PBAsydney wrote:Wasn't fun. It rewarded bush camping and incited boring gameplay.
[*] ww2 fun 2020-2020
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Re: PR:BF2 v1.6.3.0 Changelog
it was fun on 0.98 but yall probably started playing after 1.4.. missed gold pr era...
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Re: PR:BF2 v1.6.3.0 Changelog
Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
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Re: PR:BF2 v1.6.3.0 Changelog
Yeah lol. I think that someone thought that this shitty cas would even it out xDCoalz101 wrote:Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
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Re: PR:BF2 v1.6.3.0 Changelog
I actually get more and more stable FPS switching those options on.Mats391 wrote:less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated graphics should not enable any.
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Re: PR:BF2 v1.6.3.0 Changelog
Its likely that switching LODs is a big CPU bottleneck. We really can't know exactly.mebel wrote:I actually get more and more stable FPS switching those options on.
but iGPUs should avoid it.
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Re: PR:BF2 v1.6.3.0 Changelog
Not to add 2 Namers and M163 at start that can massacre PLA at start of game, if they do not pull perfect opening moves.VTRaptor wrote:Yeah lol. I think that someone thought that this shitty cas would even it out xD
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Re: PR:BF2 v1.6.3.0 Changelog
Coalz101 wrote:Can we balance Masri AAS? I don't think 2 namers and a merkava should be facing chinese cas and apcs. Namers are practically tanks.
VTRaptor wrote:Yeah lol. I think that someone thought that this shitty cas would even it out xD
https://www.realitymod.com/forum/showth ... p?t=150396InfantryGamer42 wrote:Not to add 2 Namers and M163 at start that can massacre PLA at start of game, if they do not pull perfect opening moves.