PR:BF2 v1.8.0.0 Changelog

The changelogs for recently released Project Reality versions
LFI
Posts: 7
Joined: 2024-07-24 00:27

Re: PR:BF2 v1.8.0.0 Changelog

Post by LFI »

Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2 8)
[*]Neutralizing a capped flag requires minimum of 5 players
[/List]
Agree with Bastiann. I see multiple issues with this change.
1. Was there really a need? Personally I don't feel like there really was.
2. It further complicates AAS rules that are already complicated enough for most players to not fully understand them. Now you have to keep yet 1 more number and quirk in mind.
This matters all the more since we are very limited in terms of accessible visual hints in the UI.
3. It reinforces careless gameplay, aggressive playstyle without any backup fobs at defence flags.
KianaKaslana
Posts: 74
Joined: 2022-02-15 07:38

Re: PR:BF2 v1.8.0.0 Changelog

Post by KianaKaslana »

Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2 8)


GENERAL:
  • Updated in game sounds to be deafened without affecting positional audio while dead.
  • Updated requirements to neutralize a capped flag
    • Neutralizing a capped flag requires minimum of 5 players
    • Capping a neutral flag requires minimum of 2 players
  • Reverted UAV camera controls to old system as new one caused issues with thermals.
  • Updated UAV to have 100 second longer max loiter.

COOP:
  • Bots now spawn with standard and alternative spawn menu kits by default.

SHADERS:
  • Updated vegetation to use alpha-preserved mipmaps.
  • Updated suppression to use AMD FidelityFX's vignetting.

MENU:
  • Added high-res blueberry, SL, and Commander icons (including SL vehicle numbers).
  • Added new WW2 halftrack icon.
  • Added new WW2 bomber plane icon.
  • Fixed wrong menu icons shown for passengers of vehicles.
  • Fixed Polish Honker and Skorpion jeeps not having contrast shadow.
  • Fixed Join by IP.
  • Fixed Vietnam binoculars showing laser HUD.
  • Updated WW2 fighter plane icon.
  • Updated IFV icons for more contrast to APCs.
  • Updated light, medium, and scout attack- and trans heli icons for more contrast between them.
  • Updated Chinook icon to not look like 2 helis 1 blueberry.
  • Updated stationary AAA and AT icons.
  • Updated all technical icons for more contrast against other vehicles.
  • Updated SPG technical to be more easily distinguished to other technicals.
  • Updated rifleman and marksman icons to be more distinguishable to each other.
  • Updated BRDM-2 and VN-3 icons to be more distinguishable to jeeps.

KITS:
  • Removed Rifleman AT Alt kit from German early WW2 faction.
  • Fixed Soviet Ushanka hats floating on Stalingrad.
  • Fixed Chechen and Militia 90 having no TNT on engineer.

SOUNDS:
  • Updated sounds of PTRS-41.

VEHICLES:
  • Added new BRDM command post for Chechen and Militia 90.
  • Fixed Trucks slightly moving without a driver.
  • Fixed feet of Russian 1990 soldiers clipping into transport truck floor.
  • Fixed issue of not being able to request kits from WW2 vehicle depot.
  • Fixed various land vehicles critical and water damage rate not being consistent.
  • Reduced the speed of Sampan boat.

WEAPONS:
  • Fixed grenades and smokes disappearing briefly when thrown.
  • Fixed unable to set sights using the Menusar UGL.
  • Fixed time travelling DP27 on Stalingrad.
  • Updated RPG43 model.

LEVELS:
  • Adak:
    • General: Fixed vehicles taking damage while driving.
  • Battle of Kerch:
    • General: Added new loading soundtrack.
    • General: Updated flag names to be more historically accurate.
    • AAS64: Added 2 minute delay to Soviet logistics trucks.
    • AAS64: Increased spawn delay on Soviet BA6 to 10 minutes.
    • AAS64: Increased spawn delay on Soviet BT-7 to 15 minutes.
    • AAS32: Removed invisible teleport to trenches.
    • AAS32: Fixed Soviet artillery only spawning when Trenches flag is captured. Soviets should now have 10min artillery from the start of round.
  • Grostok:
    • General: Improved fps.
    • General: Fixed deployables having desert texture.
    • INS64: Removed misplaced caches in field.
    • INS64: Removed one BMP-2 for Russia.
  • Krivaja Valley:
    • General: Fixed deployables having desert texture.
  • Pavlovsk Bay:
    • General: Fixed wrong texture on naval base sign.
  • Road to Damascus:
    • General: Fixed minimap having wrong grid scale.
  • Stalingrad:
    • AAS32: Added linear bleed instead of exponential.
    • AAS32: Increased German tickets by 60.
  • Stalingrad Summer:
    • AAS32: Added linear bleed instead of exponential.
    • AAS32: Increased Soviet tickets by 60.
When do we add more WWII weapons?
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GabryelFOX
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Re: PR:BF2 v1.8.0.0 Changelog

Post by GabryelFOX »

For now it's beautiful.
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Mats391
PR:BF2 Lead Developer
Posts: 7632
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.8.0.0 Changelog

Post by Mats391 »

PR:BF2 v1.8.0.4 Changelog (2024/08/01)


GENERAL:
  • Fixed crashes related to Spanish localization.
  • Fixed UAV flying too low.
  • Fixed crash related to WW2 Soviet AT kits.
MENU:
  • Updated infantry map icons to be smaller.
  • Updated font on squad leader map icons.
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Mineral: TIL that Wire-guided missiles actually use wire
Bonvi
Posts: 62
Joined: 2017-02-20 14:22

Re: PR:BF2 v1.8.0.0 Changelog

Post by Bonvi »

Mats391 wrote:PR:BF2 v1.8.0.3 Changelog (2024/07/2 8)
Neutralizing a capped flag requires minimum of 5 players
This will increase the number of stalemate games which is already too high.
TyrantSlayer
Posts: 38
Joined: 2018-06-25 12:45

Re: PR:BF2 v1.8.0.0 Changelog

Post by TyrantSlayer »

I'm curious about why and how the Spanish bug, lol what was it about exactly? if I can know.
sleb
Posts: 2
Joined: 2023-12-07 06:42

Re: PR:BF2 v1.8.0.0 Changelog

Post by sleb »

I was hoping this hotfix would fix the Ins bug on Linux servers. Oh well.
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bad_nade
Support Technician
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Location: Finland

Re: PR:BF2 v1.8.0.0 Changelog

Post by bad_nade »

TyrantSlayer wrote:I'm curious about why and how the Spanish bug, lol what was it about exactly? if I can know.
Just wrong encoding. Game engine requires UTF-16 Little Endian encoding for localization files but the "broken" files were encoded in UTF-8.
lulifz
Posts: 3
Joined: 2022-04-09 17:18

Re: PR:BF2 v1.8.0.0 Changelog

Post by lulifz »

Amazing update! fixed the 2 main concerning things of the previus update 1.8.0.3 (big blueberries and spanish launcher crash).
anyways theres a bug with wounded deafness, I can still hear the ambient sounds.
KianaKaslana
Posts: 74
Joined: 2022-02-15 07:38

Re: PR:BF2 v1.8.0.0 Changelog

Post by KianaKaslana »

I'm curious about why and how the Chinese bug, lol what was it about exactly? if I can know.
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: PR:BF2 v1.8.0.0 Changelog

Post by Mats391 »

PR:BF2 v1.8.0.5 Changelog (2025/01/13)

General:
  • Updated wounded state to reduce the volume a bit less.
  • Fixed Militia 90 radio not placing markers on the map.
  • Fixed ambient sounds not getting reduced in volume while dead.
  • Fixed commander destroy command radius being too big.
  • Fixed heartbeat sound while wounded stopping from explosions nearby.
  • Fixed players getting crushed when deploying hideouts.
MENU:
  • Improved IDF menu and minimap flag icon.
  • Improved quality of commander map icons.
  • Updated destroyed FOB's to show the same as blocked ones.
  • Updated repair icon to be placed next to the ammo count on the right to avoid overlapping the progress bar.
  • Fixed Demolish marker icon color in menu not matching the marker set on the map.
  • Fixed MEC knife having 'Charge' show in commo-rose.
  • Fixed Russian HUD using NATO names for ammunition.
  • Fixed healing icon overlapping with the compass arrow to the right.
  • Fixed wrong NATO alphabet names. Alpha->Alfa and Gamma->Golf.
COOP:
  • Fixed UH1N passenger seat position getting stuck.
  • Fixed missing BMP-2 wheels on turret-driver controllable variant.
  • Fixed missing binocular on Insurgent AT kit.
  • Fixed rearm rate of RDG-1 2 smoke grenades being wrong.
  • Fixed various WW2 faction kits not using SP smoke.
KITS:
  • Removed SVT40 from early WW2 Soviet Point-man.
  • Updated Chechen kit load-out to be more authentic.
  • Updated Chechen kit models.
  • Updated Hamas and Insurgent Civilian+Medic to only have 6 field dressings instead of 12.
  • Updated Russia 90 to have normal AK74 variants along with AK74S.
  • Fixed French kits using M18 signal grenades instead of FUM-56.
  • Fixed Syrian Marksman hat floating above the head.
  • Fixed non-NATO armies using M18 smoke grenades.
SHADERS:
  • Added scaled alpha testing for overgrowth, undergrowth, and leaves.
  • Optimized vertex shaders for dynamic objects.
SOLDIERS:
  • Updated Chechen soldier models.
  • Updated IDF soldier hand texture quality.
SOUNDS:
  • Added Qom Bomb Car music.
  • Added missing door sounds for various UAZ jeeps.
  • Added new NVA victory and loose music.
  • Improved DP-27 impact sounds on metal surfaces.
  • Improved Syringe sounds.
  • Removed various duplicate sound files.
  • Updated A-1H Skyraider 20mm firing sounds.
  • Updated Argentinian Armed Forces victory music.
  • Updated Canadian Armed Forces victory music.
  • Updated Mud Walking sounds to remove metal noises.
  • Updated PTRS-41 deploy sound to better sync with animation.
  • Updated Panzerfaust firing sounds.
  • Updated SVT-40 firing sounds.
  • Updated WW2 Soviet victory music.
  • Updated WW2 heavy crate dropping sound to use forklift sound.
  • Updated heartbeat sound while wounded.
  • Fixed FM Fap rifles not playing firing indoor sounds.
  • Fixed PPD-40 firing sound not synchronized with fire rate.
  • Fixed RPG-7 PG-7VL on Chechen 90 AT kits missing firing sound.
  • Fixed missing firing sound with Chinese J10 SP Amraam launcher.
  • Fixed missing firing sound with MEC Havoc SP Wire missile.
  • Fixed missing firing sound with USA Apache SP Wire missile.
  • Fixed missing vehicle alarm noises for UH-60 Passenger 6 and 8 seats.
  • Fixed silent WW2 supply drop noises for Wehrmacht (Germans) and Soviets.
VEHICLES:
  • Added BMP-1 for Russia.
  • Added Shilka for Russia.
  • Added T-72A for Russia.
  • Added J11A for China.
  • Added UAZ-3151 with SPG-9.
  • Added new desert and woodland digital camouflage textures for Chinese ground vehicles Type 95, ZBD-86, ZSL-92, ZBL-05, WZ-550, and ZTZ-99.
  • Added woodland camouflage for Polish Humvees.
  • Improved BMP-3 texture quality.
  • Improved BRDM-2 texture quality.
  • Improved BTR-80 and BTR-82 AM texture quality.
  • Improved J10 texture quality.
  • Improved LAV-25 texture quality.
  • Improved M1 Abrams texture quality.
  • Improved M2A2 Bradley texture quality.
  • Improved SU30MKK texture quality.
  • Improved SdKfz 231 and 233 turning radius.
  • Improved T-90 woodland texture quality.
  • Improved Tunguska texture quality.
  • Updated Argentine CH-47C Chinook and British HC1 Chinook to be closer to the real-life counterparts.
  • Updated NH90 to have no external fuel tanks.
  • Updated T-90 desert to tricolor camouflage.
  • Fixed Chinook being able to take off earlier than the rotor sound indicates.
  • Fixed Chinook right gunner camera clipping through wall by slightly reducing the range.
  • Fixed English inscriptions on Soviet M3 halftrack.
  • Fixed MEC BTR-80A turret having wrong color.
  • Fixed SPG-9 technical gun breaking after flipping over.
  • Fixed UH1N right gunner getting stuck on exit.
  • Fixed ZIS-5 wreck collision not allowing soldiers to climb on it.
  • Fixed exit locations of AMX10RC.
  • Fixed kit request not working on Chinese ZBL-08 APC's.
  • Fixed missing reverse camera on Tigr.
  • Fixed transport W-3 Sokol using CAS HUD.
  • Fixed Bushmaster Jeeps moving back on it's own after exiting when in motion.
WEAPONS:
  • Improved texture quality of FAL.
  • Improved texture quality of wooden M14.
  • Fixed Alex Bor sniper not using woodland camouflage.
  • Fixed Blowpipe reload animation playing while scoped in.
  • Fixed Flak 88 not using gray camouflage on Soviet Maps.
  • Fixed Russian Smoke grenades using grenade deviation.
  • Fixed Starstreak missiles not detonating.
  • Fixed inconsistent 7.62x25mm projectile setting resulting in more damage in some cases.
  • Fixed weapon selection on ZIS-3 and SPG-9.
  • Fixed FAMAS and M1 Garand Rifle Grenades reappearing after firing.
STATICS:
  • Improved LOD of some winter trees.
  • Improved collision of some pine tree leaves to no longer block soldiers or bullets.
  • Improved collision of some walls to be easier to jump over.
  • Fixed the gap in the stairs of b_haus02x and added a ramp on the balcony to easier to walk in.
LEVELS:
  • General:
    • Added seasonal winter 4km map Medelivka
      • AAS16: USA vs Russia
      • AAS32: UK vs Russia
      • AAS64: Germany vs Russia
      • AAS128: Wehrmacht vs Red Army
  • Adak:
    • AAS64: Fixed light coming from the ground.
  • Assault on Grozny:
    • Improved authenticity of signs on the map.
    • Increased brightness.
    • Fixed wrong Russian flags.
    • Added new AAS128 layer.
    • AAS64:
      • Removed flag route in north-east forest.
      • Replaced a Chechen transport truck with a logi.
    • AAS32:
      • Added Chechen rallypoint in the center of the city with 3 pickup kits.
      • Replaced Chechen UAZ with SPG techie.
    • AAS16:
      • Removed flag route in north-east forest.
    • INS64:
      • Reduced Russian tickets by 100.
      • Added one civilian car for Chechens.
      • Added one SPG techie for Chechens.
      • Replaced one Chechen transport truck with a logi.
    • COOP64:
      • Replaced T62 with T72.
  • Battle of Kerch:
    • AAS64:
      • Added 2 minute delay to Soviet Trucks.
      • Updated BT-7 delay to 20 minutes from 15 minutes.
      • Updated BA-6 delay to 15 minutes from 10 minutes.
  • Black Gold:
    • AAS64:
      • Switched J10 jet to J11A.
    • CNC64:
      • Switched J10 jet to J11A.
    • COOP64:
      • Switched J10 jet to J11A.
  • Grostok:
    • Added historical camouflage for BMP-1.
    • Improved authenticity of signs on the map.
    • INS64:
      • Fixed floating caches.
      • Reduced Russian tickets to 650 from 750.
      • Updated SPG-9 to respawn.
    • AAS128:
      • Replaced T-90 with T-72B.
  • Pavlovsk:
    • AAS32: Fixed tank getting crushed by Tunguska spawn.
  • Road to Damascus:
    • Fixed missing ambient sounds.
  • Saaremaa:
    • AAS16: Fixed USMC not using scopes.
    • AAS16: Added 1 APC per side.
  • Yamalia:
    • Fixed bad bush LODs.
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Mineral: TIL that Wire-guided missiles actually use wire
Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: PR:BF2 v1.8.0.0 Changelog

Post by Kovanaama »

Amazing work as always!

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
Filódapucha
Posts: 3
Joined: 2019-08-27 12:50

Re: PR:BF2 v1.8.0.0 Changelog

Post by Filódapucha »

Please check the AP antipersonel KITS behavior, the only that works fine is usmc.
as hamas it have a bug that reloads grenade but not trap..
as russian we need to deploy 2 claymores at once (the second one must be faced to the first to detonate both)..
as mec we cant reload..
Filódapucha
Posts: 3
Joined: 2019-08-27 12:50

Re: PR:BF2 v1.8.0.0 Changelog

Post by Filódapucha »

getting this error gungame albasrah
puffkiller
Posts: 59
Joined: 2021-09-15 11:17

Re: PR:BF2 v1.8.0.0 Changelog

Post by puffkiller »

I think Grozny AAS128 needs to strengthen Russia. The first flag was too close to Chechnya, and Chechnya quickly occupied it. In addition, Hat and Atmine blocked the streets, making it difficult for heavy vehicles to enter the city. In the game just now, Chechnya occupied the last flag within a few minutes, and Russia began to lose a large number of troops, even less than half an hour before the game ended.
xpugur
Posts: 110
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.8.0.0 Changelog

Post by xpugur »

is it possible to change volume up/down at mumble %1 instead of %10 ?

i use num -/+ to up/down volume but sometimes it is still to high even tho it is at %10 , since i keep changing it depending on people mic volume levels, it would be great if it is %1 change instead of %10
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bad_nade
Support Technician
Posts: 1364
Joined: 2008-04-06 18:26
Location: Finland

Re: PR:BF2 v1.8.0.0 Changelog

Post by bad_nade »

xpugur wrote: 2025-01-17 15:21 is it possible to change volume up/down at mumble %1 instead of %10 ?

i use num -/+ to up/down volume but sometimes it is still to high even tho it is at %10 , since i keep changing it depending on people mic volume levels, it would be great if it is %1 change instead of %10
No it's not.

However, beause Mumble is actually a separate process in Windows, you can change Mumble volume via Windows volume mixer independent of PR volume. See this thread for general ideas how it can be done by using e.g. AutoHotKey viewtopic.php?t=119843

I have ported the .ahk script to version 2 and switched to more versatile volume control app from NirSoft, but I haven't shared the script yet. Maybe some day.
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