[Map] Chuncheng Outskirts [scrapped]
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Added the names, http://www.putfile.com/dalario/images/85248
Just noticed Putfile was shrinking them, PM me your email and I'll send you the full size versions !
Just noticed Putfile was shrinking them, PM me your email and I'll send you the full size versions !
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I think i'm pretty finished with statics use. Now gotta set up undergrowth better, overgrowth is done I guess. Painting some areas with a different texture and adding sounds/FX.
Lightmaps generated 90%
will be uploading a beta soon.
It'll not have the correct flag positioning (but a provisory one) or AAS yet. Neither will it have all ambient FX or sounds...
Lightmaps generated 90%
will be uploading a beta soon.
It'll not have the correct flag positioning (but a provisory one) or AAS yet. Neither will it have all ambient FX or sounds...
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- Joined: 2007-03-06 05:59
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I've been running through a lot at school but I've also improved somethings on it.
There are some small details that will most often stop the map from being finalized, wich are the ones I'm taking care now.
I used some wrong statics and such, had to replace them what took some time considering the time I have available hehe...
But just a brief update, without lightmaps or good video quality, but just for information:
View of the checkpoint trenches
dirtied up minimap a lot...
Still didn't get the hang to make those roads look like hand-drawn
There are some small details that will most often stop the map from being finalized, wich are the ones I'm taking care now.
I used some wrong statics and such, had to replace them what took some time considering the time I have available hehe...
But just a brief update, without lightmaps or good video quality, but just for information:
View of the checkpoint trenches
dirtied up minimap a lot...
Still didn't get the hang to make those roads look like hand-drawn
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I like this map venon..make sure you get another build together...no promises but...
I do think its still a little willy nilly but i like that you have tried out all the different enviornments... urban...forest..road system etc...let see if we can get another build tested adn see what we can do!
i wonder if you and a few r-cons would be open to an official PR map project...maybe we could all discuss one on teamspeak sometime...that might be an interesting project...
I do think its still a little willy nilly but i like that you have tried out all the different enviornments... urban...forest..road system etc...let see if we can get another build tested adn see what we can do!
i wonder if you and a few r-cons would be open to an official PR map project...maybe we could all discuss one on teamspeak sometime...that might be an interesting project...