Creating a Simple City Building In 3dsMAX

Information and tutorials related to modding BF2.
matt.b
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Creating a Simple City Building In 3dsMAX

Post by matt.b »

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http://www.mediafire.com/?myzm7j6sznt

This tut takes the form of a 3dsmax8 .max file containing lots of sequential models & text instructions for building a simple MEC city static. The idea is that you can select & study each stage of the process, & look at things like modifiers, what subobject selections are active, or how the mesh is being reduced on collision meshes.


In preparation for making statics for bf2, you'll need bf2's texture folders unzipped to the bf2 folder so that max can access them & you can set the correct texture paths for export.

The easiest way to do this is to unzip the enitre mods/bf2/objects_client.zip & mods/bf2/objects_server.zip into a new mods/bf2/objects folder.

Also included in the tutorial files are a few new PR textures that you can put into this new objects folder. (texture path for them is already set up, so you can paste them in).


Note: I've also included an extra maxfile in the package which contains some random building parts for making MEC city statics, so you can merge them into your scene & attach doors, windows, aircon boxes etc.
Last edited by Rhino on 2008-06-02 22:23, edited 1 time in total.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Very neat. Thanks for putting time into this, im sure it will come in handy.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Thanks!
Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

Thanks :D
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danthemanbuddy
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Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Thanks.
Outlawz7
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Post by Outlawz7 »

yay, but I have 3ds Max 7 :/
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marcoelnk
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Post by marcoelnk »

is there any way of getting some statics you made without downloading and using 3dsmax... so simply as a folder which you can use in the bf2 editor....?
IronTaxi
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Post by IronTaxi »

we will have a bunch of new statics in .7 BUT they will not be be released at least until the open beta...

hopefully some community made stuff will come around and we can start using that..
danthemanbuddy
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Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Anyone know what the texture name is for the barn in Qwai River?
Surround
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Joined: 2006-12-10 23:49

Post by Surround »

Thanks for the tut :)
ZZEZ
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Post by ZZEZ »

danthemanbuddy wrote:Anyone know what the texture name is for the barn in Qwai River?
By Barn I guess you mean Barn_v2
geom0
lod0

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

lod1

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

lod2

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds

Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
You should get BF2 Material and the GUI[shadderwrapper] from bfeditor, handy tool to inspect/change texture paths
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

just a sugestion for the modelers , can you make more destroyed buldings ? right now the only destroyed building is the hotel from jalalabad , will be cool to see the bf2 statics in a destroyed version (not destructible) , that will be usefull when you are traing to make city that were bombarded ,etc.
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

Could I open a bf2 static and at least edit it down to destructed? Or is that illegal Like i think it is?

How do you open a bf2 static anyway its a mesh file and it seems 3ds won't open it.
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

'[R-DEV wrote:matt.b;491775']Image

Click for tutorial files
"The file link that you requested is not valid. Please contact link publisher or
use our search engine to find a file or folder:"

Above^^^ is the message I get when trying to D/L the file matt.b

Help....... please???
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
Rhino
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Joined: 2005-12-13 20:00

Post by Rhino »

unless anyone has it sitting around on there hard drive i dunno if anuyone can help, as ehhh, matt.b aint been around for months.
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PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Re: [Tutorial] Creating a simple city building in 3dsmax

Post by PF-Greasy Monkey »

anyone has this file?

I could host it on my website if others need to download it in the future.
Last edited by PF-Greasy Monkey on 2008-05-21 18:36, edited 1 time in total.
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PF-Greasy Monkey
Posts: 206
Joined: 2005-08-27 18:07

Re: [Tutorial] Creating a simple city building in 3dsmax

Post by PF-Greasy Monkey »

*bump*

anyone still has the file(s)?
Image[COLOR=Teal]
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Rhino
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Joined: 2005-12-13 20:00

Re: [Tutorial] Creating a simple city building in 3dsmax

Post by Rhino »

nope
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~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Re: [Tutorial] Creating a simple city building in 3dsmax

Post by ~XHW~Flamestorm »

anyone could do new tutorial for it?
GhostDance101
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Re: [Tutorial] Creating a simple city building in 3dsmax

Post by GhostDance101 »

Why is this still the top Tutorial... If no one has the files
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