[Map] Korengal Valley update

Scot
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Re: [Map] Korengal Valley update

Post by Scot »

Now you're just taunting :p
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CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

You can see them in the screenshots. :-D


The release is so close you can smell the DEV's B.O.
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"apcs, like dogs can't look up" - Dr2B Rudd
Scot
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Joined: 2008-01-20 19:45

Re: [Map] Korengal Valley update

Post by Scot »

Oh god your BO is like Chuck Norris' tears.. it can cure cancer.
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CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

The good thing is all the new maps are so different it should be a long time before anything gets stale.
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"apcs, like dogs can't look up" - Dr2B Rudd
LithiumFox
Posts: 2334
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Re: [Map] Korengal Valley update

Post by LithiumFox »

[R-DEV]coderedfox wrote:The good thing is all the new maps are so different it should be a long time before anything gets stale.
you mean after everyone plays each one for a week straight? =/

i hated how people put time into Qinling and then no one played it..

i actually enjoyed it.... v.v

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Re: [Map] Korengal Valley update

Post by KandiotA »

This one looks huge too. I like that. Minimap?.
CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

Only because you said it look like a big one hee hee hee

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Its only a 1km map, but plays like a much bigger one.
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"apcs, like dogs can't look up" - Dr2B Rudd
KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Re: [Map] Korengal Valley update

Post by KandiotA »

Is good too see these big maps. I dont know wich one I will try first, all the maps looks very interesting.
Thank you for reply :grin:
Hans Martin Slayer
Retired PR Developer
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Re: [Map] Korengal Valley update

Post by Hans Martin Slayer »

took me a while to believe it's really just 1 km.. it feels way way larger indeed! 8)
KandiotA
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Re: [Map] Korengal Valley update

Post by KandiotA »

*I dont know wich one I will test first. Sorry ;)
CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

Jonny, this map is not even close to what you played 4-5 month ago :-D Allot has changed.
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"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox
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Re: [Map] Korengal Valley update

Post by CodeRedFox »

PS this was from Okita :
Oh, and just so you know, I used to get 15fps or worse, but after the *some optimizations* I get like 50-60 :P
Hope that help all of you lower end guys :-D Enjoy the release tomorrow.
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"apcs, like dogs can't look up" - Dr2B Rudd
Fluffywuffy
Posts: 2532
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Re: [Map] Korengal Valley update

Post by Fluffywuffy »

[R-DEV]coderedfox wrote:PS this was from Okita :



Hope that help all of you lower end guys :-D Enjoy the release tomorrow.
Thank You.
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[DM]AirborneLegs or hellatom ingame
Smegburt_funkledink
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Re: [Map] Korengal Valley update

Post by Smegburt_funkledink »

[R-DEV]coderedfox wrote:Enjoy the release tomorrow.
That I did, good work chap, you've given my weekend a purpose. :p

GG last night, I spent a lot of time ignoring enemy fire tho. Very picturesque map. :)
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Version13
Posts: 21
Joined: 2008-04-02 20:50

Re: [Map] Korengal Valley update

Post by Version13 »

[R-DEV]coderedfox wrote:PS this was from Okita :



Hope that help all of you lower end guys :-D Enjoy the release tomorrow.

Version13 is a lower end guy.

Thank you. I love you... you know what I mean.
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