[Changelog] PR v0.851 first test build

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CSM.Matt
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Re: [Changelog] PR v0.851 first test build

Post by CSM.Matt »

Rxxxxxd txe rxxp fxxm txe mxxxxn to txy sxxxe lxxx
Rxxxxxd the rxxp fxxm the merlin to try sxxe lxxx

Axxxd txe un vxxxxxn of txe mxxxxn axd axxxd txe un vxxxxxn txxxxxxs of txe sxxxxxp to txe rxxxx
Added the un version of the merlin and added the un version textures of the sxxxxxp to the rxxxx

Fxxxd mxxxxn cxxxxxg cx
Fixed merlin cxxxxxg cx
motherdear
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Re: [Changelog] PR v0.851 first test build

Post by motherdear »

instead of wasting the time trying to decrypt it in here guys then try and post your decrypts in this thread instead https://www.realitymod.com/forum/f10-pr ... post859509
Outlawz7
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Re: [Changelog] PR v0.851 first test build

Post by Outlawz7 »

Rxxxxxd txe rxxp fxxm txe mxxxxn to txy sxxxe lxxx
Rxxxxxd the rxxp fxxm the merlin to try sxxe lxxx
Removed the ramp from the merlin to try sxxx lxxx...
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J.F.Leusch69
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Re: [Changelog] PR v0.851 first test build

Post by J.F.Leusch69 »

[R-COM]Outlawz wrote:Removed the ramp from the merlin to try sxxx lxxx...


Removed the ramp from the merlin to try safe lack
Nickbond592
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Re: [Changelog] PR v0.851 first test build

Post by Nickbond592 »

solve lag :wink:
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Scot
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Re: [Changelog] PR v0.851 first test build

Post by Scot »

lag spelt with 4 letters?


:p
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pclipse_teh_owner
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Re: [Changelog] PR v0.851 first test build

Post by pclipse_teh_owner »

BAYONETS :D ! Will you be able to run up to someone and they die?
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OkitaMakoto
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Re: [Changelog] PR v0.851 first test build

Post by OkitaMakoto »

pclipse_teh_owner wrote:BAYONETS :D ! Will you be able to run up to someone and they die?
Let's hope there's another step or two thrown in there if that's the case ;)

Like maybe... stabbing with the bayonet? :P

heheh

anyway, SKS already has it, correct?
Spec
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Re: [Changelog] PR v0.851 first test build

Post by Spec »

Yes, SKS has it. And its an own weapon slot, used like the knife (though, the range of the bayonet could be increased compared to the knife.... And the damage of knifes could be reduced anyway. Unless the head or unarmored body parts are hit.)
Dude388
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Re: [Changelog] PR v0.851 first test build

Post by Dude388 »

TheScot666 wrote:lag spelt with 4 letters?


:p
"Solve" is spelt with 4 letters too? ;)
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CSM.Matt
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Re: [Changelog] PR v0.851 first test build

Post by CSM.Matt »

Dude388 wrote:"Solve" is spelt with 4 letters too? ;)
It's a trap!
Nickbond592
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Re: [Changelog] PR v0.851 first test build

Post by Nickbond592 »

its 'lag.' 'xxxx' :P
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
hx.bjoffe
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Re: [Changelog] PR v0.851 first test build

Post by hx.bjoffe »

WEAPONS: Made smoke grenades stay on the ground for 60 seconds instead of 30 (fuzzhead)
*Hope* Does this mean you also can make kits not dissapair after 30 secs? Or is that something totally different?
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