I tried to use "terrainCuller.setUseStitchedLods 0" on tmp.con but it has no effect. What is more, 4km maps that work flawlessly well in bf2, don't work that well in BF2142. I suppose that BF2142 doesn't recognize the terrainCuller code? And I would be very happy to know if there's some kind of solution to this?
I'm working on BF2142 "Project Remaster" and I recreated "North Mountain Pass" (it can be seen in the second image) which was a cut map from BF2142. Sadly I wasn't aware of 4km map terrain issue before I finished my map and the only one viable solution for me would be to convert it to a 2km map which would cut a big chunk of the gameplay area.
![Image](https://media.moddb.com/images/groups/1/17/16261/BF2142Unlocker_Screenshot_2021.03.20_-_18.00.09.73.png)
![Image](https://media.moddb.com/images/groups/1/17/16261/BF2142Unlocker_Screenshot_2021.01.23_-_13.44.33.01.png)
Thank you,
illicitSoul