Bazooka and Panzerschreck reload animation

General discussion of the Project Reality WWII modification.
Locked
robert357
Posts: 227
Joined: 2016-01-29 12:58

Bazooka and Panzerschreck reload animation

Post by robert357 »

I just have question about reload animations. IRL there was dedicated person that loads the rocket because gunner could alwas aiming at the target and because it was simply faster. In game however it's simple as shove the rocket into the tube. It feels like there is something missing here, like connecting wire, taking off the safety from the rocket or something. It feels off, especially that in PR there is huge attention to detail in animations (despite of engine limitations).
Image
SemlerPDX
Posts: 530
Joined: 2011-01-16 21:49
Contact:

Re: Bazooka and Panzerschreck reload animation

Post by SemlerPDX »

robert357 wrote:I just have question about reload animations. IRL there was dedicated person that loads the rocket because gunner could alwas aiming at the target and because it was simply faster. In game however it's simple as shove the rocket into the tube. It feels like there is something missing here, like connecting wire, taking off the safety from the rocket or something. It feels off, especially that in PR there is huge attention to detail in animations (despite of engine limitations).
IMHO such things would detract from gameplay and add needless realism, much in the way that some features of the Arma 3 ACE mod complicate actions just for sake of simulation.
User avatar
Mdx00
Posts: 62
Joined: 2019-10-02 23:19

Re: Bazooka and Panzerschreck reload animation

Post by Mdx00 »

SemlerPDX wrote:IMHO such things would detract from gameplay and add needless realism, much in the way that some features of the Arma 3 ACE mod complicate actions just for sake of simulation.
he means that is missing in reload animation, all the other AT weapons have all the details in load animations

Example of a good Bazooka and Panzerschreck reload animation:

https://youtu.be/mlhDKufRA2g?t=418
https://youtu.be/mlhDKufRA2g?t=516
robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: Bazooka and Panzerschreck reload animation

Post by robert357 »

Exactly that! Panzerschreck have that wooden piece modelled but it's fixed in the model. Bazooka is even worse, because rocket fins are not sticking out, which IRL will cause rocket to simply slide all the way of the tube.

Another example from PR is M20 Super Bazooka. Model doesn't have that "cocking" handle at the back, but still there is animation that imitates moving that lever. Basically every weapon have this kind of details except these two weapons.
Image
Pisaf
Posts: 6
Joined: 2023-04-20 19:17

Re: Bazooka and Panzerschreck reload animation

Post by Pisaf »

SemlerPDX wrote:IMHO such things would detract from gameplay and add needless realism, much in the way that some features of the Arma 3 ACE mod complicate actions just for sake of simulation.
I agree with you. They will only distract from the game.
Locked

Return to “PR:WWII General Discussion”